/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.view; import android.graphics.*; import android.os.Parcelable; import android.os.Parcel; import android.util.Log; /** * Handle on to a raw buffer that is being managed by the screen compositor. */ public class Surface implements Parcelable { private static final String LOG_TAG = "Surface"; /* flags used in constructor (keep in sync with ISurfaceComposer.h) */ /** Surface is created hidden */ public static final int HIDDEN = 0x00000004; /** The surface is to be used by hardware accelerators or DMA engines */ public static final int HARDWARE = 0x00000010; /** Implies "HARDWARE", the surface is to be used by the GPU * additionally the backbuffer is never preserved for these * surfaces. */ public static final int GPU = 0x00000028; /** The surface contains secure content, special measures will * be taken to disallow the surface's content to be copied from * another process. In particular, screenshots and VNC servers will * be disabled, but other measures can take place, for instance the * surface might not be hardware accelerated. */ public static final int SECURE = 0x00000080; /** Creates a surface where color components are interpreted as * "non pre-multiplied" by their alpha channel. Of course this flag is * meaningless for surfaces without an alpha channel. By default * surfaces are pre-multiplied, which means that each color component is * already multiplied by its alpha value. In this case the blending * equation used is: * * DEST = SRC + DEST * (1-SRC_ALPHA) * * By contrast, non pre-multiplied surfaces use the following equation: * * DEST = SRC * SRC_ALPHA * DEST * (1-SRC_ALPHA) * * pre-multiplied surfaces must always be used if transparent pixels are * composited on top of each-other into the surface. A pre-multiplied * surface can never lower the value of the alpha component of a given * pixel. * * In some rare situations, a non pre-multiplied surface is preferable. * */ public static final int NON_PREMULTIPLIED = 0x00000100; /** * Creates a surface without a rendering buffer. Instead, the content * of the surface must be pushed by an external entity. This is type * of surface can be used for efficient camera preview or movie * play back. */ public static final int PUSH_BUFFERS = 0x00000200; /** Creates a normal surface. This is the default */ public static final int FX_SURFACE_NORMAL = 0x00000000; /** Creates a Blur surface. Everything behind this surface is blurred * by some amount. The quality and refresh speed of the blur effect * is not settable or guaranteed. * It is an error to lock a Blur surface, since it doesn't have * a backing store. */ public static final int FX_SURFACE_BLUR = 0x00010000; /** Creates a Dim surface. Everything behind this surface is dimmed * by the amount specified in setAlpha(). * It is an error to lock a Dim surface, since it doesn't have * a backing store. */ public static final int FX_SURFACE_DIM = 0x00020000; /** Mask used for FX values above */ public static final int FX_SURFACE_MASK = 0x000F0000; /* flags used with setFlags() (keep in sync with ISurfaceComposer.h) */ /** Hide the surface. Equivalent to calling hide() */ public static final int SURFACE_HIDDEN = 0x01; /** Freeze the surface. Equivalent to calling freeze() */ public static final int SURACE_FROZEN = 0x02; /** Enable dithering when compositing this surface */ public static final int SURFACE_DITHER = 0x04; public static final int SURFACE_BLUR_FREEZE= 0x10; /* orientations for setOrientation() */ public static final int ROTATION_0 = 0; public static final int ROTATION_90 = 1; public static final int ROTATION_180 = 2; public static final int ROTATION_270 = 3; /** * Disable the orientation animation * {@hide} */ public static final int FLAGS_ORIENTATION_ANIMATION_DISABLE = 0x000000001; @SuppressWarnings("unused") private int mSurface; @SuppressWarnings("unused") private int mSaveCount; @SuppressWarnings("unused") private Canvas mCanvas; /** * Exception thrown when a surface couldn't be created or resized */ public static class OutOfResourcesException extends Exception { public OutOfResourcesException() { } public OutOfResourcesException(String name) { super(name); } } /* * We use a class initializer to allow the native code to cache some * field offsets. */ native private static void nativeClassInit(); static { nativeClassInit(); } /** * create a surface * {@hide} */ public Surface(SurfaceSession s, int pid, int display, int w, int h, int format, int flags) throws OutOfResourcesException { mCanvas = new Canvas(); init(s,pid,display,w,h,format,flags); } /** * Create an empty surface, which will later be filled in by * readFromParcel(). * {@hide} */ public Surface() { mCanvas = new Canvas(); } /** * Copy another surface to this one. This surface now holds a reference * to the same data as the original surface, and is -not- the owner. * {@hide} */ public native void copyFrom(Surface o); /** * Does this object hold a valid surface? Returns true if it holds * a physical surface, so lockCanvas() will succeed. Otherwise * returns false. */ public native boolean isValid(); /** Call this free the surface up. {@hide} */ public native void clear(); /** draw into a surface */ public Canvas lockCanvas(Rect dirty) throws OutOfResourcesException { /* the dirty rectangle may be expanded to the surface's size, if * for instance it has been resized or if the bits were lost, since * the last call. */ return lockCanvasNative(dirty); } private native Canvas lockCanvasNative(Rect dirty); /** unlock the surface and asks a page flip */ public native void unlockCanvasAndPost(Canvas canvas); /** * unlock the surface. the screen won't be updated until * post() or postAll() is called */ public native void unlockCanvas(Canvas canvas); /** start/end a transaction {@hide} */ public static native void openTransaction(); /** {@hide} */ public static native void closeTransaction(); /** * Freezes the specified display, No updating of the screen will occur * until unfreezeDisplay() is called. Everything else works as usual though, * in particular transactions. * @param display * {@hide} */ public static native void freezeDisplay(int display); /** * resume updating the specified display. * @param display * {@hide} */ public static native void unfreezeDisplay(int display); /** * set the orientation of the given display. * @param display * @param orientation * @param flags * {@hide} */ public static native void setOrientation(int display, int orientation, int flags); /** * set the orientation of the given display. * @param display * @param orientation */ public static void setOrientation(int display, int orientation) { setOrientation(display, orientation, 0); } /** * set surface parameters. * needs to be inside open/closeTransaction block */ public native void setLayer(int zorder); public native void setPosition(int x, int y); public native void setSize(int w, int h); public native void hide(); public native void show(); public native void setTransparentRegionHint(Region region); public native void setAlpha(float alpha); public native void setMatrix(float dsdx, float dtdx, float dsdy, float dtdy); public native void freeze(); public native void unfreeze(); public native void setFreezeTint(int tint); public native void setFlags(int flags, int mask); @Override public String toString() { return "Surface(native-token=" + mSurface + ")"; } private Surface(Parcel source) throws OutOfResourcesException { init(source); } public int describeContents() { return 0; } public native void readFromParcel(Parcel source); public native void writeToParcel(Parcel dest, int flags); public static final Parcelable.Creator<Surface> CREATOR = new Parcelable.Creator<Surface>() { public Surface createFromParcel(Parcel source) { try { return new Surface(source); } catch (Exception e) { Log.e(LOG_TAG, "Exception creating surface from parcel", e); } return null; } public Surface[] newArray(int size) { return new Surface[size]; } }; /* no user serviceable parts here ... */ @Override protected void finalize() throws Throwable { clear(); } private native void init(SurfaceSession s, int pid, int display, int w, int h, int format, int flags) throws OutOfResourcesException; private native void init(Parcel source); }