/* * Copyright (C) 2008 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.media; import java.lang.ref.WeakReference; import java.lang.IllegalArgumentException; import java.lang.IllegalStateException; import android.os.Handler; import android.os.Looper; import android.os.Message; import android.media.AudioManager; import android.util.Log; /** * The AudioTrack class manages and plays a single audio resource for Java applications. * It allows to stream PCM audio buffers to the audio hardware for playback. This is * achieved by "pushing" the data to the AudioTrack object using one of the * {@link #write(byte[], int, int)} and {@link #write(short[], int, int)} methods. * * <p>An AudioTrack instance can operate under two modes: static or streaming.<br> * In Streaming mode, the application writes a continuous stream of data to the AudioTrack, using * one of the write() methods. These are blocking and return when the data has been transferred * from the Java layer to the native layer and queued for playback. The streaming mode * is most useful when playing blocks of audio data that for instance are: * <ul> * <li>too big to fit in memory because of the duration of the sound to play,</li> * <li>too big to fit in memory because of the characteristics of the audio data * (high sampling rate, bits per sample ...)</li> * <li>received or generated while previously queued audio is playing.</li> * </ul> * The static mode is to be chosen when dealing with short sounds that fit in memory and * that need to be played with the smallest latency possible. AudioTrack instances in static mode * can play the sound without the need to transfer the audio data from Java to native layer * each time the sound is to be played. The static mode will therefore be preferred for UI and * game sounds that are played often, and with the smallest overhead possible. * * <p>Upon creation, an AudioTrack object initializes its associated audio buffer. * The size of this buffer, specified during the construction, determines how long an AudioTrack * can play before running out of data.<br> * For an AudioTrack using the static mode, this size is the maximum size of the sound that can * be played from it.<br> * For the streaming mode, data will be written to the hardware in chunks of * sizes inferior to the total buffer size. */ public class AudioTrack { //--------------------------------------------------------- // Constants //-------------------- /** Minimum value for a channel volume */ private static final float VOLUME_MIN = 0.0f; /** Maximum value for a channel volume */ private static final float VOLUME_MAX = 1.0f; /** indicates AudioTrack state is stopped */ public static final int PLAYSTATE_STOPPED = 1; // matches SL_PLAYSTATE_STOPPED /** indicates AudioTrack state is paused */ public static final int PLAYSTATE_PAUSED = 2; // matches SL_PLAYSTATE_PAUSED /** indicates AudioTrack state is playing */ public static final int PLAYSTATE_PLAYING = 3; // matches SL_PLAYSTATE_PLAYING /** * Creation mode where audio data is transferred from Java to the native layer * only once before the audio starts playing. */ public static final int MODE_STATIC = 0; /** * Creation mode where audio data is streamed from Java to the native layer * as the audio is playing. */ public static final int MODE_STREAM = 1; /** * State of an AudioTrack that was not successfully initialized upon creation. */ public static final int STATE_UNINITIALIZED = 0; /** * State of an AudioTrack that is ready to be used. */ public static final int STATE_INITIALIZED = 1; /** * State of a successfully initialized AudioTrack that uses static data, * but that hasn't received that data yet. */ public static final int STATE_NO_STATIC_DATA = 2; // Error codes: // to keep in sync with frameworks/base/core/jni/android_media_AudioTrack.cpp /** * Denotes a successful operation. */ public static final int SUCCESS = 0; /** * Denotes a generic operation failure. */ public static final int ERROR = -1; /** * Denotes a failure due to the use of an invalid value. */ public static final int ERROR_BAD_VALUE = -2; /** * Denotes a failure due to the improper use of a method. */ public static final int ERROR_INVALID_OPERATION = -3; private static final int ERROR_NATIVESETUP_AUDIOSYSTEM = -16; private static final int ERROR_NATIVESETUP_INVALIDCHANNELCOUNT = -17; private static final int ERROR_NATIVESETUP_INVALIDFORMAT = -18; private static final int ERROR_NATIVESETUP_INVALIDSTREAMTYPE = -19; private static final int ERROR_NATIVESETUP_NATIVEINITFAILED = -20; // Events: // to keep in sync with frameworks/base/include/media/AudioTrack.h /** * Event id denotes when playback head has reached a previously set marker. */ private static final int NATIVE_EVENT_MARKER = 3; /** * Event id denotes when previously set update period has elapsed during playback. */ private static final int NATIVE_EVENT_NEW_POS = 4; private final static String TAG = "AudioTrack-Java"; //-------------------------------------------------------------------------- // Member variables //-------------------- /** * Indicates the state of the AudioTrack instance. */ private int mState = STATE_UNINITIALIZED; /** * Indicates the play state of the AudioTrack instance. */ private int mPlayState = PLAYSTATE_STOPPED; /** * Lock to make sure mPlayState updates are reflecting the actual state of the object. */ private final Object mPlayStateLock = new Object(); /** * The listener the AudioTrack notifies when the playback position reaches a marker * or for periodic updates during the progression of the playback head. * @see #setPlaybackPositionUpdateListener(OnPlaybackPositionUpdateListener) */ private OnPlaybackPositionUpdateListener mPositionListener = null; /** * Lock to protect event listener updates against event notifications. */ private final Object mPositionListenerLock = new Object(); /** * Size of the native audio buffer. */ private int mNativeBufferSizeInBytes = 0; /** * Handler for marker events coming from the native code. */ private NativeEventHandlerDelegate mEventHandlerDelegate = null; /** * Looper associated with the thread that creates the AudioTrack instance. */ private Looper mInitializationLooper = null; /** * The audio data sampling rate in Hz. */ private int mSampleRate = 22050; /** * The number of input audio channels (1 is mono, 2 is stereo). */ private int mChannelCount = 1; /** * The type of the audio stream to play. See * {@link AudioManager#STREAM_VOICE_CALL}, {@link AudioManager#STREAM_SYSTEM}, * {@link AudioManager#STREAM_RING}, {@link AudioManager#STREAM_MUSIC} and * {@link AudioManager#STREAM_ALARM} */ private int mStreamType = AudioManager.STREAM_MUSIC; /** * The way audio is consumed by the hardware, streaming or static. */ private int mDataLoadMode = MODE_STREAM; /** * The current audio channel configuration. */ private int mChannelConfiguration = AudioFormat.CHANNEL_CONFIGURATION_MONO; /** * The encoding of the audio samples. * @see AudioFormat#ENCODING_PCM_8BIT * @see AudioFormat#ENCODING_PCM_16BIT */ private int mAudioFormat = AudioFormat.ENCODING_PCM_16BIT; //-------------------------------- // Used exclusively by native code //-------------------- /** * Accessed by native methods: provides access to C++ AudioTrack object. */ @SuppressWarnings("unused") private int mNativeTrackInJavaObj; /** * Accessed by native methods: provides access to the JNI data (i.e. resources used by * the native AudioTrack object, but not stored in it). */ @SuppressWarnings("unused") private int mJniData; //-------------------------------------------------------------------------- // Constructor, Finalize //-------------------- /** * Class constructor. * @param streamType the type of the audio stream. See * {@link AudioManager#STREAM_VOICE_CALL}, {@link AudioManager#STREAM_SYSTEM}, * {@link AudioManager#STREAM_RING}, {@link AudioManager#STREAM_MUSIC} and * {@link AudioManager#STREAM_ALARM} * @param sampleRateInHz the sample rate expressed in Hertz. Examples of rates are (but * not limited to) 44100, 22050 and 11025. * @param channelConfig describes the configuration of the audio channels. * See {@link AudioFormat#CHANNEL_CONFIGURATION_MONO} and * {@link AudioFormat#CHANNEL_CONFIGURATION_STEREO} * @param audioFormat the format in which the audio data is represented. * See {@link AudioFormat#ENCODING_PCM_16BIT} and * {@link AudioFormat#ENCODING_PCM_8BIT} * @param bufferSizeInBytes the total size (in bytes) of the buffer where audio data is read * from for playback. If using the AudioTrack in streaming mode, you can write data into * this buffer in smaller chunks than this size. If using the AudioTrack in static mode, * this is the maximum size of the sound that will be played for this instance. * See {@link #getMinBufferSize(int, int, int)} to determine the minimum required buffer size * for the successful creation of an AudioTrack instance in streaming mode. Using values * smaller than getMinBufferSize() will result in an initialization failure. * @param mode streaming or static buffer. See {@link #MODE_STATIC} and {@link #MODE_STREAM} * @throws java.lang.IllegalArgumentException */ public AudioTrack(int streamType, int sampleRateInHz, int channelConfig, int audioFormat, int bufferSizeInBytes, int mode) throws IllegalArgumentException { mState = STATE_UNINITIALIZED; // remember which looper is associated with the AudioTrack instanciation if ((mInitializationLooper = Looper.myLooper()) == null) { mInitializationLooper = Looper.getMainLooper(); } audioParamCheck(streamType, sampleRateInHz, channelConfig, audioFormat, mode); audioBuffSizeCheck(bufferSizeInBytes); // native initialization int initResult = native_setup(new WeakReference<AudioTrack>(this), mStreamType, mSampleRate, mChannelCount, mAudioFormat, mNativeBufferSizeInBytes, mDataLoadMode); if (initResult != SUCCESS) { loge("Error code "+initResult+" when initializing AudioTrack."); return; // with mState == STATE_UNINITIALIZED } if (mDataLoadMode == MODE_STATIC) { mState = STATE_NO_STATIC_DATA; } else { mState = STATE_INITIALIZED; } } // Convenience method for the constructor's parameter checks. // This is where constructor IllegalArgumentException-s are thrown // postconditions: // mStreamType is valid // mChannelCount is valid // mAudioFormat is valid // mSampleRate is valid // mDataLoadMode is valid private void audioParamCheck(int streamType, int sampleRateInHz, int channelConfig, int audioFormat, int mode) { //-------------- // stream type if( (streamType != AudioManager.STREAM_ALARM) && (streamType != AudioManager.STREAM_MUSIC) && (streamType != AudioManager.STREAM_RING) && (streamType != AudioManager.STREAM_SYSTEM) && (streamType != AudioManager.STREAM_VOICE_CALL) && (streamType != AudioManager.STREAM_NOTIFICATION) && (streamType != AudioManager.STREAM_BLUETOOTH_SCO)) { throw (new IllegalArgumentException("Invalid stream type.")); } else { mStreamType = streamType; } //-------------- // sample rate if ( (sampleRateInHz < 4000) || (sampleRateInHz > 48000) ) { throw (new IllegalArgumentException(sampleRateInHz + "Hz is not a supported sample rate.")); } else { mSampleRate = sampleRateInHz; } //-------------- // channel config switch (channelConfig) { case AudioFormat.CHANNEL_CONFIGURATION_DEFAULT: case AudioFormat.CHANNEL_CONFIGURATION_MONO: mChannelCount = 1; mChannelConfiguration = AudioFormat.CHANNEL_CONFIGURATION_MONO; break; case AudioFormat.CHANNEL_CONFIGURATION_STEREO: mChannelCount = 2; mChannelConfiguration = AudioFormat.CHANNEL_CONFIGURATION_STEREO; break; default: mChannelCount = 0; mChannelConfiguration = AudioFormat.CHANNEL_CONFIGURATION_INVALID; throw(new IllegalArgumentException("Unsupported channel configuration.")); } //-------------- // audio format switch (audioFormat) { case AudioFormat.ENCODING_DEFAULT: mAudioFormat = AudioFormat.ENCODING_PCM_16BIT; break; case AudioFormat.ENCODING_PCM_16BIT: case AudioFormat.ENCODING_PCM_8BIT: mAudioFormat = audioFormat; break; default: mAudioFormat = AudioFormat.ENCODING_INVALID; throw(new IllegalArgumentException("Unsupported sample encoding." + " Should be ENCODING_PCM_8BIT or ENCODING_PCM_16BIT.")); } //-------------- // audio load mode if ( (mode != MODE_STREAM) && (mode != MODE_STATIC) ) { throw(new IllegalArgumentException("Invalid mode.")); } else { mDataLoadMode = mode; } } // Convenience method for the contructor's audio buffer size check. // preconditions: // mChannelCount is valid // mAudioFormat is valid // postcondition: // mNativeBufferSizeInBytes is valid (multiple of frame size, positive) private void audioBuffSizeCheck(int audioBufferSize) { // NB: this section is only valid with PCM data. // To update when supporting compressed formats int frameSizeInBytes = mChannelCount * (mAudioFormat == AudioFormat.ENCODING_PCM_8BIT ? 1 : 2); if ((audioBufferSize % frameSizeInBytes != 0) || (audioBufferSize < 1)) { throw (new IllegalArgumentException("Invalid audio buffer size.")); } mNativeBufferSizeInBytes = audioBufferSize; } /** * Releases the native AudioTrack resources. */ public void release() { // even though native_release() stops the native AudioTrack, we need to stop // AudioTrack subclasses too. try { stop(); } catch(IllegalStateException ise) { // don't raise an exception, we're releasing the resources. } native_release(); mState = STATE_UNINITIALIZED; } @Override protected void finalize() { native_finalize(); } //-------------------------------------------------------------------------- // Getters //-------------------- /** * Returns the minimum valid volume value. Volume values set under this one will * be clamped at this value. * @return the minimum volume expressed as a linear attenuation. */ static public float getMinVolume() { return AudioTrack.VOLUME_MIN; } /** * Returns the maximum valid volume value. Volume values set above this one will * be clamped at this value. * @return the maximum volume expressed as a linear attenuation. */ static public float getMaxVolume() { return AudioTrack.VOLUME_MAX; } /** * Returns the configured audio data sample rate in Hz */ public int getSampleRate() { return mSampleRate; } /** * Returns the current playback rate in Hz. Note that this rate may differ from the one set * with {@link #setPlaybackRate(int)} as the value effectively used is implementation-dependent. */ public int getPlaybackRate() { return native_get_playback_rate(); } /** * Returns the configured audio data format. See {@link AudioFormat#ENCODING_PCM_16BIT} * and {@link AudioFormat#ENCODING_PCM_8BIT}. */ public int getAudioFormat() { return mAudioFormat; } /** * Returns the type of audio stream this AudioTrack is configured for. * Compare the result against {@link AudioManager#STREAM_VOICE_CALL}, * {@link AudioManager#STREAM_SYSTEM}, {@link AudioManager#STREAM_RING}, * {@link AudioManager#STREAM_MUSIC} or {@link AudioManager#STREAM_ALARM} */ public int getStreamType() { return mStreamType; } /** * Returns the configured channel configuration. * See {@link AudioFormat#CHANNEL_CONFIGURATION_MONO} * and {@link AudioFormat#CHANNEL_CONFIGURATION_STEREO}. */ public int getChannelConfiguration() { return mChannelConfiguration; } /** * Returns the configured number of channels. */ public int getChannelCount() { return mChannelCount; } /** * Returns the state of the AudioTrack instance. This is useful after the * AudioTrack instance has been created to check if it was initialized * properly. This ensures that the appropriate hardware resources have been * acquired. * @see #STATE_INITIALIZED * @see #STATE_NO_STATIC_DATA * @see #STATE_UNINITIALIZED */ public int getState() { return mState; } /** * Returns the playback state of the AudioTrack instance. * @see #PLAYSTATE_STOPPED * @see #PLAYSTATE_PAUSED * @see #PLAYSTATE_PLAYING */ public int getPlayState() { return mPlayState; } /** * Returns the native frame count used by the hardware. */ protected int getNativeFrameCount() { return native_get_native_frame_count(); } /** * Returns marker position expressed in frames. */ public int getNotificationMarkerPosition() { return native_get_marker_pos(); } /** * Returns the notification update period expressed in frames. */ public int getPositionNotificationPeriod() { return native_get_pos_update_period(); } /** * Returns the playback head position expressed in frames */ public int getPlaybackHeadPosition() { return native_get_position(); } /** * Returns the hardware output sample rate */ static public int getNativeOutputSampleRate(int streamType) { return native_get_output_sample_rate(streamType); } /** * Returns the minimum buffer size required for the successful creation of an AudioTrack * object to be created in the {@link #MODE_STREAM} mode. Note that this size doesn't * guarantee a smooth playback under load, and higher values should be chosen according to * the expected frequency at which the buffer will be refilled with additional data to play. * @param sampleRateInHz the sample rate expressed in Hertz. * @param channelConfig describes the configuration of the audio channels. * See {@link AudioFormat#CHANNEL_CONFIGURATION_MONO} and * {@link AudioFormat#CHANNEL_CONFIGURATION_STEREO} * @param audioFormat the format in which the audio data is represented. * See {@link AudioFormat#ENCODING_PCM_16BIT} and * {@link AudioFormat#ENCODING_PCM_8BIT} * @return {@link #ERROR_BAD_VALUE} if an invalid parameter was passed, * or {@link #ERROR} if the implementation was unable to query the hardware for its output * properties, * or the minimum buffer size expressed in bytes. */ static public int getMinBufferSize(int sampleRateInHz, int channelConfig, int audioFormat) { int channelCount = 0; switch(channelConfig) { case AudioFormat.CHANNEL_CONFIGURATION_MONO: channelCount = 1; break; case AudioFormat.CHANNEL_CONFIGURATION_STEREO: channelCount = 2; break; default: loge("getMinBufferSize(): Invalid channel configuration."); return AudioTrack.ERROR_BAD_VALUE; } if ((audioFormat != AudioFormat.ENCODING_PCM_16BIT) && (audioFormat != AudioFormat.ENCODING_PCM_8BIT)) { loge("getMinBufferSize(): Invalid audio format."); return AudioTrack.ERROR_BAD_VALUE; } if ( (sampleRateInHz < 4000) || (sampleRateInHz > 48000) ) { loge("getMinBufferSize(): " + sampleRateInHz +"Hz is not a supported sample rate."); return AudioTrack.ERROR_BAD_VALUE; } int size = native_get_min_buff_size(sampleRateInHz, channelCount, audioFormat); if ((size == -1) || (size == 0)) { loge("getMinBufferSize(): error querying hardware"); return AudioTrack.ERROR; } else { return size; } } //-------------------------------------------------------------------------- // Initialization / configuration //-------------------- /** * Sets the listener the AudioTrack notifies when a previously set marker is reached or * for each periodic playback head position update. * Notifications will be received in the same thread as the one in which the AudioTrack * instance was created. * @param listener */ public void setPlaybackPositionUpdateListener(OnPlaybackPositionUpdateListener listener) { setPlaybackPositionUpdateListener(listener, null); } /** * Sets the listener the AudioTrack notifies when a previously set marker is reached or * for each periodic playback head position update. * Use this method to receive AudioTrack events in the Handler associated with another * thread than the one in which you created the AudioTrack instance. * @param listener * @param handler the Handler that will receive the event notification messages. */ public void setPlaybackPositionUpdateListener(OnPlaybackPositionUpdateListener listener, Handler handler) { synchronized (mPositionListenerLock) { mPositionListener = listener; } if (listener != null) { mEventHandlerDelegate = new NativeEventHandlerDelegate(this, handler); } } /** * Sets the specified left/right output volume values on the AudioTrack. Values are clamped * to the ({@link #getMinVolume()}, {@link #getMaxVolume()}) interval if outside this range. * @param leftVolume output attenuation for the left channel. A value of 0.0f is silence, * a value of 1.0f is no attenuation. * @param rightVolume output attenuation for the right channel * @return error code or success, see {@link #SUCCESS}, * {@link #ERROR_INVALID_OPERATION} */ public int setStereoVolume(float leftVolume, float rightVolume) { if (mState != STATE_INITIALIZED) { return ERROR_INVALID_OPERATION; } // clamp the volumes if (leftVolume < getMinVolume()) { leftVolume = getMinVolume(); } if (leftVolume > getMaxVolume()) { leftVolume = getMaxVolume(); } if (rightVolume < getMinVolume()) { rightVolume = getMinVolume(); } if (rightVolume > getMaxVolume()) { rightVolume = getMaxVolume(); } native_setVolume(leftVolume, rightVolume); return SUCCESS; } /** * Sets the playback sample rate for this track. This sets the sampling rate at which * the audio data will be consumed and played back, not the original sampling rate of the * content. Setting it to half the sample rate of the content will cause the playback to * last twice as long, but will also result result in a negative pitch shift. * The current implementation supports a maximum sample rate of 64kHz. * Use {@link #getSampleRate()} to check the rate actually used in hardware after * potential clamping. * @param sampleRateInHz the sample rate expressed in Hz * @return error code or success, see {@link #SUCCESS}, {@link #ERROR_BAD_VALUE}, * {@link #ERROR_INVALID_OPERATION} */ // FIXME: the implementation should support twice the hardware output sample rate // (see {@link #getNativeOutputSampleRate(int)}), but currently // due to the representation of the sample rate in the native layer, the sample rate // is limited to 65535Hz public int setPlaybackRate(int sampleRateInHz) { if (mState != STATE_INITIALIZED) { return ERROR_INVALID_OPERATION; } if (sampleRateInHz <= 0) { return ERROR_BAD_VALUE; } native_set_playback_rate(sampleRateInHz); return SUCCESS; } /** * Sets the position of the notification marker. * @param markerInFrames marker in frames * @return error code or success, see {@link #SUCCESS}, {@link #ERROR_BAD_VALUE}, * {@link #ERROR_INVALID_OPERATION} */ public int setNotificationMarkerPosition(int markerInFrames) { if (mState != STATE_INITIALIZED) { return ERROR_INVALID_OPERATION; } return native_set_marker_pos(markerInFrames); } /** * Sets the period for the periodic notification event. * @param periodInFrames update period expressed in frames * @return error code or success, see {@link #SUCCESS}, {@link #ERROR_INVALID_OPERATION} */ public int setPositionNotificationPeriod(int periodInFrames) { if (mState != STATE_INITIALIZED) { return ERROR_INVALID_OPERATION; } return native_set_pos_update_period(periodInFrames); } /** * Sets the playback head position. The track must be stopped for the position to be changed. * @param positionInFrames playback head position expressed in frames * @return error code or success, see {@link #SUCCESS}, {@link #ERROR_BAD_VALUE}, * {@link #ERROR_INVALID_OPERATION} */ public int setPlaybackHeadPosition(int positionInFrames) { synchronized(mPlayStateLock) { if ((mPlayState == PLAYSTATE_STOPPED) || (mPlayState == PLAYSTATE_PAUSED)) { return native_set_position(positionInFrames); } else { return ERROR_INVALID_OPERATION; } } } /** * Sets the loop points and the loop count. The loop can be infinite. * @param startInFrames loop start marker expressed in frames * @param endInFrames loop end marker expressed in frames * @param loopCount the number of times the loop is looped. * A value of -1 means infinite looping. * @return error code or success, see {@link #SUCCESS}, {@link #ERROR_BAD_VALUE}, * {@link #ERROR_INVALID_OPERATION} */ public int setLoopPoints(int startInFrames, int endInFrames, int loopCount) { if (mDataLoadMode == MODE_STREAM) { return ERROR_INVALID_OPERATION; } return native_set_loop(startInFrames, endInFrames, loopCount); } /** * Sets the initialization state of the instance. To be used in an AudioTrack subclass * constructor to set a subclass-specific post-initialization state. * @param state the state of the AudioTrack instance */ protected void setState(int state) { mState = state; } //--------------------------------------------------------- // Transport control methods //-------------------- /** * Starts playing an AudioTrack. * @throws IllegalStateException */ public void play() throws IllegalStateException { if (mState != STATE_INITIALIZED) { throw(new IllegalStateException("play() called on uninitialized AudioTrack.")); } synchronized(mPlayStateLock) { native_start(); mPlayState = PLAYSTATE_PLAYING; } } /** * Stops playing the audio data. * @throws IllegalStateException */ public void stop() throws IllegalStateException { if (mState != STATE_INITIALIZED) { throw(new IllegalStateException("stop() called on uninitialized AudioTrack.")); } // stop playing synchronized(mPlayStateLock) { native_stop(); mPlayState = PLAYSTATE_STOPPED; } } /** * Pauses the playback of the audio data. * @throws IllegalStateException */ public void pause() throws IllegalStateException { if (mState != STATE_INITIALIZED) { throw(new IllegalStateException("pause() called on uninitialized AudioTrack.")); } //logd("pause()"); // pause playback synchronized(mPlayStateLock) { native_pause(); mPlayState = PLAYSTATE_PAUSED; } } //--------------------------------------------------------- // Audio data supply //-------------------- /** * Flushes the audio data currently queued for playback. */ public void flush() { if (mState == STATE_INITIALIZED) { // flush the data in native layer native_flush(); } } /** * Writes the audio data to the audio hardware for playback. * @param audioData the array that holds the data to play. * @param offsetInBytes the offset expressed in bytes in audioData where the data to play * starts. * @param sizeInBytes the number of bytes to read in audioData after the offset. * @return the number of bytes that were written or {@link #ERROR_INVALID_OPERATION} * if the object wasn't properly initialized, or {@link #ERROR_BAD_VALUE} if * the parameters don't resolve to valid data and indexes. */ public int write(byte[] audioData,int offsetInBytes, int sizeInBytes) { if ((mDataLoadMode == MODE_STATIC) && (mState == STATE_NO_STATIC_DATA) && (sizeInBytes > 0)) { mState = STATE_INITIALIZED; } if (mState != STATE_INITIALIZED) { return ERROR_INVALID_OPERATION; } if ( (audioData == null) || (offsetInBytes < 0 ) || (sizeInBytes < 0) || (offsetInBytes + sizeInBytes > audioData.length)) { return ERROR_BAD_VALUE; } return native_write_byte(audioData, offsetInBytes, sizeInBytes, mAudioFormat); } /** * Writes the audio data to the audio hardware for playback. * @param audioData the array that holds the data to play. * @param offsetInShorts the offset expressed in shorts in audioData where the data to play * starts. * @param sizeInShorts the number of bytes to read in audioData after the offset. * @return the number of shorts that were written or {@link #ERROR_INVALID_OPERATION} * if the object wasn't properly initialized, or {@link #ERROR_BAD_VALUE} if * the parameters don't resolve to valid data and indexes. */ public int write(short[] audioData, int offsetInShorts, int sizeInShorts) { if ((mDataLoadMode == MODE_STATIC) && (mState == STATE_NO_STATIC_DATA) && (sizeInShorts > 0)) { mState = STATE_INITIALIZED; } if (mState != STATE_INITIALIZED) { return ERROR_INVALID_OPERATION; } if ( (audioData == null) || (offsetInShorts < 0 ) || (sizeInShorts < 0) || (offsetInShorts + sizeInShorts > audioData.length)) { return ERROR_BAD_VALUE; } return native_write_short(audioData, offsetInShorts, sizeInShorts, mAudioFormat); } /** * Notifies the native resource to reuse the audio data already loaded in the native * layer. This call is only valid with AudioTrack instances that don't use the streaming * model. * @return error code or success, see {@link #SUCCESS}, {@link #ERROR_BAD_VALUE}, * {@link #ERROR_INVALID_OPERATION} */ public int reloadStaticData() { if (mDataLoadMode == MODE_STREAM) { return ERROR_INVALID_OPERATION; } return native_reload_static(); } //--------------------------------------------------------- // Interface definitions //-------------------- /** * Interface definition for a callback to be invoked when the playback head position of * an AudioTrack has reached a notification marker or has increased by a certain period. */ public interface OnPlaybackPositionUpdateListener { /** * Called on the listener to notify it that the previously set marker has been reached * by the playback head. */ void onMarkerReached(AudioTrack track); /** * Called on the listener to periodically notify it that the playback head has reached * a multiple of the notification period. */ void onPeriodicNotification(AudioTrack track); } //--------------------------------------------------------- // Inner classes //-------------------- /** * Helper class to handle the forwarding of native events to the appropriate listener * (potentially) handled in a different thread */ private class NativeEventHandlerDelegate { private final AudioTrack mAudioTrack; private final Handler mHandler; NativeEventHandlerDelegate(AudioTrack track, Handler handler) { mAudioTrack = track; // find the looper for our new event handler Looper looper; if (handler != null) { looper = handler.getLooper(); } else { // no given handler, use the looper the AudioTrack was created in looper = mInitializationLooper; } // construct the event handler with this looper if (looper != null) { // implement the event handler delegate mHandler = new Handler(looper) { @Override public void handleMessage(Message msg) { if (mAudioTrack == null) { return; } OnPlaybackPositionUpdateListener listener = null; synchronized (mPositionListenerLock) { listener = mAudioTrack.mPositionListener; } switch(msg.what) { case NATIVE_EVENT_MARKER: if (listener != null) { listener.onMarkerReached(mAudioTrack); } break; case NATIVE_EVENT_NEW_POS: if (listener != null) { listener.onPeriodicNotification(mAudioTrack); } break; default: Log.e(TAG, "[ android.media.AudioTrack.NativeEventHandler ] " + "Unknown event type: " + msg.what); break; } } }; } else { mHandler = null; } } Handler getHandler() { return mHandler; } } //--------------------------------------------------------- // Java methods called from the native side //-------------------- @SuppressWarnings("unused") private static void postEventFromNative(Object audiotrack_ref, int what, int arg1, int arg2, Object obj) { //logd("Event posted from the native side: event="+ what + " args="+ arg1+" "+arg2); AudioTrack track = (AudioTrack)((WeakReference)audiotrack_ref).get(); if (track == null) { return; } if (track.mEventHandlerDelegate != null) { Message m = track.mEventHandlerDelegate.getHandler().obtainMessage(what, arg1, arg2, obj); track.mEventHandlerDelegate.getHandler().sendMessage(m); } } //--------------------------------------------------------- // Native methods called from the Java side //-------------------- private native final int native_setup(Object audiotrack_this, int streamType, int sampleRate, int nbChannels, int audioFormat, int buffSizeInBytes, int mode); private native final void native_finalize(); private native final void native_release(); private native final void native_start(); private native final void native_stop(); private native final void native_pause(); private native final void native_flush(); private native final int native_write_byte(byte[] audioData, int offsetInBytes, int sizeInBytes, int format); private native final int native_write_short(short[] audioData, int offsetInShorts, int sizeInShorts, int format); private native final int native_reload_static(); private native final int native_get_native_frame_count(); private native final void native_setVolume(float leftVolume, float rightVolume); private native final void native_set_playback_rate(int sampleRateInHz); private native final int native_get_playback_rate(); private native final int native_set_marker_pos(int marker); private native final int native_get_marker_pos(); private native final int native_set_pos_update_period(int updatePeriod); private native final int native_get_pos_update_period(); private native final int native_set_position(int position); private native final int native_get_position(); private native final int native_set_loop(int start, int end, int loopCount); static private native final int native_get_output_sample_rate(int streamType); static private native final int native_get_min_buff_size( int sampleRateInHz, int channelConfig, int audioFormat); //--------------------------------------------------------- // Utility methods //------------------ private static void logd(String msg) { Log.d(TAG, "[ android.media.AudioTrack ] " + msg); } private static void loge(String msg) { Log.e(TAG, "[ android.media.AudioTrack ] " + msg); } }