/* * Copyright (C) 2006 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.graphics.drawable; import java.io.InputStream; import java.io.IOException; import java.util.Arrays; import org.xmlpull.v1.XmlPullParser; import org.xmlpull.v1.XmlPullParserException; import android.content.res.Resources; import android.content.res.TypedArray; import android.graphics.*; import android.util.AttributeSet; import android.util.StateSet; import android.util.Xml; import android.util.TypedValue; /** * A Drawable is a general abstraction for "something that can be drawn." Most * often you will deal with Drawable as the type of resource retrieved for * drawing things to the screen; the Drawable class provides a generic API for * dealing with an underlying visual resource that may take a variety of forms. * Unlike a {@link android.view.View}, a Drawable does not have any facility to * receive events or otherwise interact with the user. * * <p>In addition to simple drawing, Drawable provides a number of generic * mechanisms for its client to interact with what is being drawn: * * <ul> * <li> The {@link #setBounds} method <var>must</var> be called to tell the * Drawable where it is drawn and how large it should be. All Drawables * should respect the requested size, often simply by scaling their * imagery. A client can find the preferred size for some Drawables with * the {@link #getIntrinsicHeight} and {@link #getIntrinsicWidth} methods. * * <li> The {@link #getPadding} method can return from some Drawables * information about how to frame content that is placed inside of them. * For example, a Drawable that is intended to be the frame for a button * widget would need to return padding that correctly places the label * inside of itself. * * <li> The {@link #setState} method allows the client to tell the Drawable * in which state it is to be drawn, such as "focused", "selected", etc. * Some drawables may modify their imagery based on the selected state. * * <li> The {@link #setLevel} method allows the client to supply a single * continuous controller that can modify the Drawable is displayed, such as * a battery level or progress level. Some drawables may modify their * imagery based on the current level. * * <li> A Drawable can perform animations by calling back to its client * through the {@link Callback} interface. All clients should support this * interface (via {@link #setCallback}) so that animations will work. A * simple way to do this is through the system facilities such as * {@link android.view.View#setBackgroundDrawable(Drawable)} and * {@link android.widget.ImageView}. * </ul> * * Though usually not visible to the application, Drawables may take a variety * of forms: * * <ul> * <li> <b>Bitmap</b>: the simplest Drawable, a PNG or JPEG image. * <li> <b>Nine Patch</b>: an extension to the PNG format allows it to * specify information about how to stretch it and place things inside of * it. * <li> <b>Shape</b>: contains simple drawing commands instead of a raw * bitmap, allowing it to resize better in some cases. * <li> <b>Layers</b>: a compound drawable, which draws multiple underlying * drawables on top of each other. * <li> <b>States</b>: a compound drawable that selects one of a set of * drawables based on its state. * <li> <b>Levels</b>: a compound drawable that selects one of a set of * drawables based on its level. * <li> <b>Scale</b>: a compound drawable with a single child drawable, * whose overall size is modified based on the current level. * </ul> * <p>For information and examples of creating drawable resources (XML or bitmap files that * can be loaded in code), see <a href="{@docRoot}guide/topics/resources/resources-i18n.html">Resources * and Internationalization</a>. */ public abstract class Drawable { private int[] mStateSet = StateSet.WILD_CARD; private int mLevel = 0; private int mChangingConfigurations = 0; private Rect mBounds = new Rect(); /*package*/ Callback mCallback = null; private boolean mVisible = true; /** * Draw in its bounds (set via setBounds) respecting optional effects such * as alpha (set via setAlpha) and color filter (set via setColorFilter). * * @param canvas The canvas to draw into */ public abstract void draw(Canvas canvas); /** * Specify a bounding rectangle for the Drawable. This is where the drawable * will draw when its draw() method is called. */ public void setBounds(int left, int top, int right, int bottom) { Rect oldBounds = mBounds; if (oldBounds.left != left || oldBounds.top != top || oldBounds.right != right || oldBounds.bottom != bottom) { mBounds.set(left, top, right, bottom); onBoundsChange(mBounds); } } /** * Specify a bounding rectangle for the Drawable. This is where the drawable * will draw when its draw() method is called. */ public void setBounds(Rect bounds) { setBounds(bounds.left, bounds.top, bounds.right, bounds.bottom); } /** * Return a copy of the drawable's bounds in the specified Rect (allocated * by the caller). The bounds specify where this will draw when its draw() * method is called. * * @param bounds Rect to receive the drawable's bounds (allocated by the * caller). */ public final void copyBounds(Rect bounds) { bounds.set(mBounds); } /** * Return a copy of the drawable's bounds in a new Rect. This returns the * same values as getBounds(), but the returned object is guaranteed to not * be changed later by the drawable (i.e. it retains no reference to this * rect). If the caller already has a Rect allocated, call copyBounds(rect) * * @return A copy of the drawable's bounds */ public final Rect copyBounds() { return new Rect(mBounds); } /** * Return the drawable's bounds Rect. Note: for efficiency, the returned * object may be the same object stored in the drawable (though this is not * guaranteed), so if a persistent copy of the bounds is needed, call * copyBounds(rect) instead. * * @return The bounds of the drawable (which may change later, so caller * beware). */ public final Rect getBounds() { return mBounds; } /** * Set a mask of the configuration parameters for which this drawable * may change, requiring that it be re-created. * * @param configs A mask of the changing configuration parameters, as * defined by {@link android.content.res.Configuration}. * * @see android.content.res.Configuration */ public void setChangingConfigurations(int configs) { mChangingConfigurations = configs; } /** * Return a mask of the configuration parameters for which this drawable * mau change, requiring that it be re-created. The default implementation * returns whatever was provided through * {@link #setChangingConfigurations(int)} or 0 by default. Subclasses * may extend this to or in the changing configurations of any other * drawables they hold. * * @return Returns a mask of the changing configuration parameters, as * defined by {@link android.content.res.Configuration}. * * @see android.content.res.Configuration */ public int getChangingConfigurations() { return mChangingConfigurations; } /** * Set to true to have the drawable dither its colors when drawn to a device * with fewer than 8-bits per color component. This can improve the look on * those devices, but can also slow down the drawing a little. */ public void setDither(boolean dither) {} /** * Set to true to have the drawable filter its bitmap when scaled or rotated * (for drawables that use bitmaps). If the drawable does not use bitmaps, * this call is ignored. This can improve the look when scaled or rotated, * but also slows down the drawing. */ public void setFilterBitmap(boolean filter) {} /** * Implement this interface if you want to create an animated drawable that * extends {@link android.graphics.drawable.Drawable Drawable}. * Upon retrieving a drawable, use * {@link Drawable#setCallback(android.graphics.drawable.Drawable.Callback)} * to supply your implementation of the interface to the drawable; it uses * this interface to schedule and execute animation changes. */ public static interface Callback { /** * Called when the drawable needs to be redrawn. A view at this point * should invalidate itself (or at least the part of itself where the * drawable appears). * * @param who The drawable that is requesting the update. */ public void invalidateDrawable(Drawable who); /** * A Drawable can call this to schedule the next frame of its * animation. An implementation can generally simply call * {@link android.os.Handler#postAtTime(Runnable, Object, long)} with * the parameters <var>(what, who, when)</var> to perform the * scheduling. * * @param who The drawable being scheduled. * @param what The action to execute. * @param when The time (in milliseconds) to run. The timebase is * {@link android.os.SystemClock#uptimeMillis} */ public void scheduleDrawable(Drawable who, Runnable what, long when); /** * A Drawable can call this to unschedule an action previously * scheduled with {@link #scheduleDrawable}. An implementation can * generally simply call * {@link android.os.Handler#removeCallbacks(Runnable, Object)} with * the parameters <var>(what, who)</var> to unschedule the drawable. * * @param who The drawable being unscheduled. * @param what The action being unscheduled. */ public void unscheduleDrawable(Drawable who, Runnable what); } /** * Bind a {@link Callback} object to this Drawable. Required for clients * that want to support animated drawables. * * @param cb The client's Callback implementation. */ public final void setCallback(Callback cb) { mCallback = cb; } /** * Use the current {@link Callback} implementation to have this Drawable * redrawn. Does nothing if there is no Callback attached to the * Drawable. * * @see Callback#invalidateDrawable */ public void invalidateSelf() { if (mCallback != null) { mCallback.invalidateDrawable(this); } } /** * Use the current {@link Callback} implementation to have this Drawable * scheduled. Does nothing if there is no Callback attached to the * Drawable. * * @param what The action being scheduled. * @param when The time (in milliseconds) to run. * * @see Callback#scheduleDrawable */ public void scheduleSelf(Runnable what, long when) { if (mCallback != null) { mCallback.scheduleDrawable(this, what, when); } } /** * Use the current {@link Callback} implementation to have this Drawable * unscheduled. Does nothing if there is no Callback attached to the * Drawable. * * @param what The runnable that you no longer want called. * * @see Callback#unscheduleDrawable */ public void unscheduleSelf(Runnable what) { if (mCallback != null) { mCallback.unscheduleDrawable(this, what); } } /** * Specify an alpha value for the drawable. 0 means fully transparent, and * 255 means fully opaque. */ public abstract void setAlpha(int alpha); /** * Specify an optional colorFilter for the drawable. Pass null to remove * any filters. */ public abstract void setColorFilter(ColorFilter cf); /** * Specify a color and porterduff mode to be the colorfilter for this * drawable. */ public void setColorFilter(int color, PorterDuff.Mode mode) { setColorFilter(new PorterDuffColorFilter(color, mode)); } public void clearColorFilter() { setColorFilter(null); } /** * Indicates whether this view will change its appearance based on state. * Clients can use this to determine whether it is necessary to calculate * their state and call setState. * * @return True if this view changes its appearance based on state, false * otherwise. * * @see #setState(int[]) */ public boolean isStateful() { return false; } /** * Specify a set of states for the drawable. These are use-case specific, * so see the relevant documentation. As an example, the background for * widgets like Button understand the following states: * [{@link android.R.attr#state_focused}, * {@link android.R.attr#state_pressed}]. * * <p>If the new state you are supplying causes the appearance of the * Drawable to change, then it is responsible for calling * {@link #invalidateSelf} in order to have itself redrawn, <em>and</em> * true will be returned from this function. * * <p>Note: The Drawable holds a reference on to <var>stateSet</var> * until a new state array is given to it, so you must not modify this * array during that time.</p> * * @param stateSet The new set of states to be displayed. * * @return Returns true if this change in state has caused the appearance * of the Drawable to change (hence requiring an invalidate), otherwise * returns false. */ public boolean setState(final int[] stateSet) { if (!Arrays.equals(mStateSet, stateSet)) { mStateSet = stateSet; return onStateChange(stateSet); } return false; } /** * Describes the current state, as a union of primitve states, such as * {@link android.R.attr#state_focused}, * {@link android.R.attr#state_selected}, etc. * Some drawables may modify their imagery based on the selected state. * @return An array of resource Ids describing the current state. */ public int[] getState() { return mStateSet; } /** * @return The current drawable that will be used by this drawable. For simple drawables, this * is just the drawable itself. For drawables that change state like * {@link StateListDrawable} and {@link LevelListDrawable} this will be the child drawable * currently in use. */ public Drawable getCurrent() { return this; } /** * Specify the level for the drawable. This allows a drawable to vary its * imagery based on a continuous controller, for example to show progress * or volume level. * * <p>If the new level you are supplying causes the appearance of the * Drawable to change, then it is responsible for calling * {@link #invalidateSelf} in order to have itself redrawn, <em>and</em> * true will be returned from this function. * * @param level The new level, from 0 (minimum) to 10000 (maximum). * * @return Returns true if this change in level has caused the appearance * of the Drawable to change (hence requiring an invalidate), otherwise * returns false. */ public final boolean setLevel(int level) { if (mLevel != level) { mLevel = level; return onLevelChange(level); } return false; } /** * Retrieve the current level. * * @return int Current level, from 0 (minimum) to 10000 (maximum). */ public final int getLevel() { return mLevel; } /** * Set whether this Drawable is visible. This generally does not impact * the Drawable's behavior, but is a hint that can be used by some * Drawables, for example, to decide whether run animations. * * @param visible Set to true if visible, false if not. * @param restart You can supply true here to force the drawable to behave * as if it has just become visible, even if it had last * been set visible. Used for example to force animations * to restart. * * @return boolean Returns true if the new visibility is different than * its previous state. */ public boolean setVisible(boolean visible, boolean restart) { boolean changed = mVisible != visible; mVisible = visible; return changed; } public final boolean isVisible() { return mVisible; } /** * Return the opacity/transparency of this Drawable. The returned value is * one of the abstract format constants in * {@link android.graphics.PixelFormat}: * {@link android.graphics.PixelFormat#UNKNOWN}, * {@link android.graphics.PixelFormat#TRANSLUCENT}, * {@link android.graphics.PixelFormat#TRANSPARENT}, or * {@link android.graphics.PixelFormat#OPAQUE}. * * <p>Generally a Drawable should be as conservative as possible with the * value it returns. For example, if it contains multiple child drawables * and only shows one of them at a time, if only one of the children is * TRANSLUCENT and the others are OPAQUE then TRANSLUCENT should be * returned. You can use the method {@link #resolveOpacity} to perform a * standard reduction of two opacities to the appropriate single output. * * <p>Note that the returned value does <em>not</em> take into account a * custom alpha or color filter that has been applied by the client through * the {@link #setAlpha} or {@link #setColorFilter} methods. * * @return int The opacity class of the Drawable. * * @see android.graphics.PixelFormat */ public abstract int getOpacity(); /** * Return the appropriate opacity value for two source opacities. If * either is UNKNOWN, that is returned; else, if either is TRANSLUCENT, * that is returned; else, if either is TRANSPARENT, that is returned; * else, OPAQUE is returned. * * <p>This is to help in implementing {@link #getOpacity}. * * @param op1 One opacity value. * @param op2 Another opacity value. * * @return int The combined opacity value. * * @see #getOpacity */ public static int resolveOpacity(int op1, int op2) { if (op1 == op2) { return op1; } if (op1 == PixelFormat.UNKNOWN || op2 == PixelFormat.UNKNOWN) { return PixelFormat.UNKNOWN; } if (op1 == PixelFormat.TRANSLUCENT || op2 == PixelFormat.TRANSLUCENT) { return PixelFormat.TRANSLUCENT; } if (op1 == PixelFormat.TRANSPARENT || op2 == PixelFormat.TRANSPARENT) { return PixelFormat.TRANSPARENT; } return PixelFormat.OPAQUE; } /** * Returns a Region representing the part of the Drawable that is completely * transparent. This can be used to perform drawing operations, identifying * which parts of the target will not change when rendering the Drawable. * The default implementation returns null, indicating no transparent * region; subclasses can optionally override this to return an actual * Region if they want to supply this optimization information, but it is * not required that they do so. * * @return Returns null if the Drawables has no transparent region to * report, else a Region holding the parts of the Drawable's bounds that * are transparent. */ public Region getTransparentRegion() { return null; } /** * Override this in your subclass to change appearance if you recognize the * specified state. * * @return Returns true if the state change has caused the appearance of * the Drawable to change (that is, it needs to be drawn), else false * if it looks the same and there is no need to redraw it since its * last state. */ protected boolean onStateChange(int[] state) { return false; } /** Override this in your subclass to change appearance if you vary based * on level. * @return Returns true if the level change has caused the appearance of * the Drawable to change (that is, it needs to be drawn), else false * if it looks the same and there is no need to redraw it since its * last level. */ protected boolean onLevelChange(int level) { return false; } /** * Override this in your subclass to change appearance if you recognize the * specified state. */ protected void onBoundsChange(Rect bounds) {} /** * Return the intrinsic width of the underlying drawable object. Returns * -1 if it has no intrinsic width, such as with a solid color. */ public int getIntrinsicWidth() { return -1; } /** * Return the intrinsic height of the underlying drawable object. Returns * -1 if it has no intrinsic height, such as with a solid color. */ public int getIntrinsicHeight() { return -1; } /** * Returns the minimum width suggested by this Drawable. If a View uses this * Drawable as a background, it is suggested that the View use at least this * value for its width. (There will be some scenarios where this will not be * possible.) This value should INCLUDE any padding. * * @return The minimum width suggested by this Drawable. If this Drawable * doesn't have a suggested minimum width, 0 is returned. */ public int getMinimumWidth() { final int intrinsicWidth = getIntrinsicWidth(); return intrinsicWidth > 0 ? intrinsicWidth : 0; } /** * Returns the minimum height suggested by this Drawable. If a View uses this * Drawable as a background, it is suggested that the View use at least this * value for its height. (There will be some scenarios where this will not be * possible.) This value should INCLUDE any padding. * * @return The minimum height suggested by this Drawable. If this Drawable * doesn't have a suggested minimum height, 0 is returned. */ public int getMinimumHeight() { final int intrinsicHeight = getIntrinsicHeight(); return intrinsicHeight > 0 ? intrinsicHeight : 0; } /** * Return in padding the insets suggested by this Drawable for placing * content inside the drawable's bounds. Positive values move toward the * center of the Drawable (set Rect.inset). Returns true if this drawable * actually has a padding, else false. When false is returned, the padding * is always set to 0. */ public boolean getPadding(Rect padding) { padding.set(0, 0, 0, 0); return false; } /** * Make this drawable mutable. This operation cannot be reversed. A mutable * drawable is guaranteed to not share its state with any other drawable. * This is especially useful when you need to modify properties of drawables * loaded from resources. By default, all drawables instances loaded from * the same resource share a common state; if you modify the state of one * instance, all the other instances will receive the same modification. * * Calling this method on a mutable Drawable will have no effect. * * @return This drawable. */ public Drawable mutate() { return this; } /** * Create a drawable from an inputstream */ public static Drawable createFromStream(InputStream is, String srcName) { return createFromResourceStream(null, null, is, srcName); } /** * Create a drawable from an inputstream * * @hide pending API council approval */ public static Drawable createFromResourceStream(Resources res, TypedValue value, InputStream is, String srcName) { if (is == null) { return null; } /* ugh. The decodeStream contract is that we have already allocated the pad rect, but if the bitmap does not had a ninepatch chunk, then the pad will be ignored. If we could change this to lazily alloc/assign the rect, we could avoid the GC churn of making new Rects only to drop them on the floor. */ Rect pad = new Rect(); Bitmap bm = BitmapFactory.decodeStream(res, value, is, pad, null); if (bm != null) { byte[] np = bm.getNinePatchChunk(); if (np == null || !NinePatch.isNinePatchChunk(np)) { np = null; pad = null; } return drawableFromBitmap(res, bm, np, pad, srcName); } return null; } /** * Create a drawable from an XML document. For more information on how to * create resources in XML, see * <a href="{@docRoot}guide/topics/resources/resources-i18n.html">Resources and * Internationalization</a>. */ public static Drawable createFromXml(Resources r, XmlPullParser parser) throws XmlPullParserException, IOException { AttributeSet attrs = Xml.asAttributeSet(parser); int type; while ((type=parser.next()) != XmlPullParser.START_TAG && type != XmlPullParser.END_DOCUMENT) { // Empty loop } if (type != XmlPullParser.START_TAG) { throw new XmlPullParserException("No start tag found"); } Drawable drawable = createFromXmlInner(r, parser, attrs); if (drawable == null) { throw new RuntimeException("Unknown initial tag: " + parser.getName()); } return drawable; } /** * Create from inside an XML document. Called on a parser positioned at * a tag in an XML document, tries to create a Drawable from that tag. * Returns null if the tag is not a valid drawable. */ public static Drawable createFromXmlInner(Resources r, XmlPullParser parser, AttributeSet attrs) throws XmlPullParserException, IOException { Drawable drawable; final String name = parser.getName(); if (name.equals("selector")) { drawable = new StateListDrawable(); } else if (name.equals("level-list")) { drawable = new LevelListDrawable(); } else if (name.equals("layer-list")) { drawable = new LayerDrawable(); } else if (name.equals("transition")) { drawable = new TransitionDrawable(); } else if (name.equals("color")) { drawable = new ColorDrawable(); } else if (name.equals("shape")) { drawable = new GradientDrawable(); } else if (name.equals("scale")) { drawable = new ScaleDrawable(); } else if (name.equals("clip")) { drawable = new ClipDrawable(); } else if (name.equals("rotate")) { drawable = new RotateDrawable(); } else if (name.equals("animation-list")) { drawable = new AnimationDrawable(); } else if (name.equals("inset")) { drawable = new InsetDrawable(); } else if (name.equals("bitmap")) { drawable = new BitmapDrawable(); if (r != null) { ((BitmapDrawable) drawable).setDensityScale(r.getDisplayMetrics()); } } else if (name.equals("nine-patch")) { drawable = new NinePatchDrawable(); } else { throw new XmlPullParserException(parser.getPositionDescription() + ": invalid drawable tag " + name); } drawable.inflate(r, parser, attrs); return drawable; } /** * Create a drawable from file path name. */ public static Drawable createFromPath(String pathName) { if (pathName == null) { return null; } Bitmap bm = BitmapFactory.decodeFile(pathName); if (bm != null) { return drawableFromBitmap(null, bm, null, null, pathName); } return null; } public void inflate(Resources r, XmlPullParser parser, AttributeSet attrs) throws XmlPullParserException, IOException { TypedArray a = r.obtainAttributes(attrs, com.android.internal.R.styleable.Drawable); inflateWithAttributes(r, parser, a, com.android.internal.R.styleable.Drawable_visible); a.recycle(); } void inflateWithAttributes(Resources r, XmlPullParser parser, TypedArray attrs, int visibleAttr) throws XmlPullParserException, IOException { mVisible = attrs.getBoolean(visibleAttr, mVisible); } public static abstract class ConstantState { public abstract Drawable newDrawable(); public abstract int getChangingConfigurations(); } public ConstantState getConstantState() { return null; } private static Drawable drawableFromBitmap(Resources res, Bitmap bm, byte[] np, Rect pad, String srcName) { if (np != null) { return new NinePatchDrawable(bm, np, pad, srcName); } final BitmapDrawable drawable = new BitmapDrawable(bm); if (res != null) { drawable.setDensityScale(res.getDisplayMetrics()); } return drawable; } }