/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.media; import android.annotation.SdkConstant; import android.annotation.SdkConstant.SdkConstantType; import android.content.Context; import android.database.ContentObserver; import android.os.Binder; import android.os.Handler; import android.os.IBinder; import android.os.RemoteException; import android.os.ServiceManager; import android.provider.Settings; import android.util.Log; /** * AudioManager provides access to volume and ringer mode control. * <p> * Use <code>Context.getSystemService(Context.AUDIO_SERVICE)</code> to get * an instance of this class. */ public class AudioManager { private final Context mContext; private final Handler mHandler; // used to listen for updates to the sound effects settings so we don't // poll it for every UI sound private ContentObserver mContentObserver; private static String TAG = "AudioManager"; private static boolean DEBUG = false; private static boolean localLOGV = DEBUG || android.util.Config.LOGV; /** * Broadcast intent, a hint for applications that audio is about to become * 'noisy' due to a change in audio outputs. For example, this intent may * be sent when a wired headset is unplugged, or when an A2DP audio * sink is disconnected, and the audio system is about to automatically * switch audio route to the speaker. Applications that are controlling * audio streams may consider pausing, reducing volume or some other action * on receipt of this intent so as not to surprise the user with audio * from the speaker. */ @SdkConstant(SdkConstantType.BROADCAST_INTENT_ACTION) public static final String ACTION_AUDIO_BECOMING_NOISY = "android.media.AUDIO_BECOMING_NOISY"; /** * Sticky broadcast intent action indicating that the ringer mode has * changed. Includes the new ringer mode. * * @see #EXTRA_RINGER_MODE */ @SdkConstant(SdkConstantType.BROADCAST_INTENT_ACTION) public static final String RINGER_MODE_CHANGED_ACTION = "android.media.RINGER_MODE_CHANGED"; /** * The new ringer mode. * * @see #RINGER_MODE_CHANGED_ACTION * @see #RINGER_MODE_NORMAL * @see #RINGER_MODE_SILENT * @see #RINGER_MODE_VIBRATE */ public static final String EXTRA_RINGER_MODE = "android.media.EXTRA_RINGER_MODE"; /** * Broadcast intent action indicating that the vibrate setting has * changed. Includes the vibrate type and its new setting. * * @see #EXTRA_VIBRATE_TYPE * @see #EXTRA_VIBRATE_SETTING */ @SdkConstant(SdkConstantType.BROADCAST_INTENT_ACTION) public static final String VIBRATE_SETTING_CHANGED_ACTION = "android.media.VIBRATE_SETTING_CHANGED"; /** * @hide Broadcast intent when the volume for a particular stream type changes. * Includes the stream and the new volume * * @see #EXTRA_VOLUME_STREAM_TYPE * @see #EXTRA_VOLUME_STREAM_VALUE */ @SdkConstant(SdkConstantType.BROADCAST_INTENT_ACTION) public static final String VOLUME_CHANGED_ACTION = "android.media.VOLUME_CHANGED_ACTION"; /** * The new vibrate setting for a particular type. * * @see #VIBRATE_SETTING_CHANGED_ACTION * @see #EXTRA_VIBRATE_TYPE * @see #VIBRATE_SETTING_ON * @see #VIBRATE_SETTING_OFF * @see #VIBRATE_SETTING_ONLY_SILENT */ public static final String EXTRA_VIBRATE_SETTING = "android.media.EXTRA_VIBRATE_SETTING"; /** * The vibrate type whose setting has changed. * * @see #VIBRATE_SETTING_CHANGED_ACTION * @see #VIBRATE_TYPE_NOTIFICATION * @see #VIBRATE_TYPE_RINGER */ public static final String EXTRA_VIBRATE_TYPE = "android.media.EXTRA_VIBRATE_TYPE"; /** * @hide The stream type for the volume changed intent. */ public static final String EXTRA_VOLUME_STREAM_TYPE = "android.media.EXTRA_VOLUME_STREAM_TYPE"; /** * @hide The volume associated with the stream for the volume changed intent. */ public static final String EXTRA_VOLUME_STREAM_VALUE = "android.media.EXTRA_VOLUME_STREAM_VALUE"; /** The audio stream for phone calls */ public static final int STREAM_VOICE_CALL = AudioSystem.STREAM_VOICE_CALL; /** The audio stream for system sounds */ public static final int STREAM_SYSTEM = AudioSystem.STREAM_SYSTEM; /** The audio stream for the phone ring */ public static final int STREAM_RING = AudioSystem.STREAM_RING; /** The audio stream for music playback */ public static final int STREAM_MUSIC = AudioSystem.STREAM_MUSIC; /** The audio stream for alarms */ public static final int STREAM_ALARM = AudioSystem.STREAM_ALARM; /** The audio stream for notifications */ public static final int STREAM_NOTIFICATION = AudioSystem.STREAM_NOTIFICATION; /** @hide The audio stream for phone calls when connected to bluetooth */ public static final int STREAM_BLUETOOTH_SCO = AudioSystem.STREAM_BLUETOOTH_SCO; /** Number of audio streams */ /** * @deprecated Use AudioSystem.getNumStreamTypes() instead */ public static final int NUM_STREAMS = AudioSystem.NUM_STREAMS; /** @hide Maximum volume index values for audio streams */ public static final int[] MAX_STREAM_VOLUME = new int[] { 6, // STREAM_VOICE_CALL 8, // STREAM_SYSTEM 8, // STREAM_RING 16, // STREAM_MUSIC 8, // STREAM_ALARM 8, // STREAM_NOTIFICATION 16, // STREAM_BLUETOOTH_SCO }; /** @hide Default volume index values for audio streams */ public static final int[] DEFAULT_STREAM_VOLUME = new int[] { 4, // STREAM_VOICE_CALL 5, // STREAM_SYSTEM 5, // STREAM_RING 11, // STREAM_MUSIC 6, // STREAM_ALARM 5, // STREAM_NOTIFICATION 7 // STREAM_BLUETOOTH_SCO }; /** * Increase the ringer volume. * * @see #adjustVolume(int, int) * @see #adjustStreamVolume(int, int, int) */ public static final int ADJUST_RAISE = 1; /** * Decrease the ringer volume. * * @see #adjustVolume(int, int) * @see #adjustStreamVolume(int, int, int) */ public static final int ADJUST_LOWER = -1; /** * Maintain the previous ringer volume. This may be useful when needing to * show the volume toast without actually modifying the volume. * * @see #adjustVolume(int, int) * @see #adjustStreamVolume(int, int, int) */ public static final int ADJUST_SAME = 0; // Flags should be powers of 2! /** * Show a toast containing the current volume. * * @see #adjustStreamVolume(int, int, int) * @see #adjustVolume(int, int) * @see #setStreamVolume(int, int, int) * @see #setRingerMode(int) */ public static final int FLAG_SHOW_UI = 1 << 0; /** * Whether to include ringer modes as possible options when changing volume. * For example, if true and volume level is 0 and the volume is adjusted * with {@link #ADJUST_LOWER}, then the ringer mode may switch the silent or * vibrate mode. * <p> * By default this is on for the ring stream. If this flag is included, * this behavior will be present regardless of the stream type being * affected by the ringer mode. * * @see #adjustVolume(int, int) * @see #adjustStreamVolume(int, int, int) */ public static final int FLAG_ALLOW_RINGER_MODES = 1 << 1; /** * Whether to play a sound when changing the volume. * <p> * If this is given to {@link #adjustVolume(int, int)} or * {@link #adjustSuggestedStreamVolume(int, int, int)}, it may be ignored * in some cases (for example, the decided stream type is not * {@link AudioManager#STREAM_RING}, or the volume is being adjusted * downward). * * @see #adjustStreamVolume(int, int, int) * @see #adjustVolume(int, int) * @see #setStreamVolume(int, int, int) */ public static final int FLAG_PLAY_SOUND = 1 << 2; /** * Removes any sounds/vibrate that may be in the queue, or are playing (related to * changing volume). */ public static final int FLAG_REMOVE_SOUND_AND_VIBRATE = 1 << 3; /** * Whether to vibrate if going into the vibrate ringer mode. */ public static final int FLAG_VIBRATE = 1 << 4; /** * Ringer mode that will be silent and will not vibrate. (This overrides the * vibrate setting.) * * @see #setRingerMode(int) * @see #getRingerMode() */ public static final int RINGER_MODE_SILENT = 0; /** * Ringer mode that will be silent and will vibrate. (This will cause the * phone ringer to always vibrate, but the notification vibrate to only * vibrate if set.) * * @see #setRingerMode(int) * @see #getRingerMode() */ public static final int RINGER_MODE_VIBRATE = 1; /** * Ringer mode that may be audible and may vibrate. It will be audible if * the volume before changing out of this mode was audible. It will vibrate * if the vibrate setting is on. * * @see #setRingerMode(int) * @see #getRingerMode() */ public static final int RINGER_MODE_NORMAL = 2; /** * Vibrate type that corresponds to the ringer. * * @see #setVibrateSetting(int, int) * @see #getVibrateSetting(int) * @see #shouldVibrate(int) */ public static final int VIBRATE_TYPE_RINGER = 0; /** * Vibrate type that corresponds to notifications. * * @see #setVibrateSetting(int, int) * @see #getVibrateSetting(int) * @see #shouldVibrate(int) */ public static final int VIBRATE_TYPE_NOTIFICATION = 1; /** * Vibrate setting that suggests to never vibrate. * * @see #setVibrateSetting(int, int) * @see #getVibrateSetting(int) */ public static final int VIBRATE_SETTING_OFF = 0; /** * Vibrate setting that suggests to vibrate when possible. * * @see #setVibrateSetting(int, int) * @see #getVibrateSetting(int) */ public static final int VIBRATE_SETTING_ON = 1; /** * Vibrate setting that suggests to only vibrate when in the vibrate ringer * mode. * * @see #setVibrateSetting(int, int) * @see #getVibrateSetting(int) */ public static final int VIBRATE_SETTING_ONLY_SILENT = 2; /** * Suggests using the default stream type. This may not be used in all * places a stream type is needed. */ public static final int USE_DEFAULT_STREAM_TYPE = Integer.MIN_VALUE; private static IAudioService sService; /** * @hide */ public AudioManager(Context context) { mContext = context; mHandler = new Handler(context.getMainLooper()); } private static IAudioService getService() { if (sService != null) { return sService; } IBinder b = ServiceManager.getService(Context.AUDIO_SERVICE); sService = IAudioService.Stub.asInterface(b); return sService; } /** * Adjusts the volume of a particular stream by one step in a direction. * * @param streamType The stream type to adjust. One of {@link #STREAM_VOICE_CALL}, * {@link #STREAM_SYSTEM}, {@link #STREAM_RING}, {@link #STREAM_MUSIC} or * {@link #STREAM_ALARM} * @param direction The direction to adjust the volume. One of * {@link #ADJUST_LOWER}, {@link #ADJUST_RAISE}, or * {@link #ADJUST_SAME}. * @param flags One or more flags. * @see #adjustVolume(int, int) * @see #setStreamVolume(int, int, int) */ public void adjustStreamVolume(int streamType, int direction, int flags) { IAudioService service = getService(); try { service.adjustStreamVolume(streamType, direction, flags); } catch (RemoteException e) { Log.e(TAG, "Dead object in adjustStreamVolume", e); } } /** * Adjusts the volume of the most relevant stream. For example, if a call is * active, it will have the highest priority regardless of if the in-call * screen is showing. Another example, if music is playing in the background * and a call is not active, the music stream will be adjusted. * * @param direction The direction to adjust the volume. One of * {@link #ADJUST_LOWER}, {@link #ADJUST_RAISE}, or * {@link #ADJUST_SAME}. * @param flags One or more flags. * @see #adjustSuggestedStreamVolume(int, int, int) * @see #adjustStreamVolume(int, int, int) * @see #setStreamVolume(int, int, int) */ public void adjustVolume(int direction, int flags) { IAudioService service = getService(); try { service.adjustVolume(direction, flags); } catch (RemoteException e) { Log.e(TAG, "Dead object in adjustVolume", e); } } /** * Adjusts the volume of the most relevant stream, or the given fallback * stream. * * @param direction The direction to adjust the volume. One of * {@link #ADJUST_LOWER}, {@link #ADJUST_RAISE}, or * {@link #ADJUST_SAME}. * @param suggestedStreamType The stream type that will be used if there * isn't a relevant stream. {@link #USE_DEFAULT_STREAM_TYPE} is valid here. * @param flags One or more flags. * @see #adjustVolume(int, int) * @see #adjustStreamVolume(int, int, int) * @see #setStreamVolume(int, int, int) */ public void adjustSuggestedStreamVolume(int direction, int suggestedStreamType, int flags) { IAudioService service = getService(); try { service.adjustSuggestedStreamVolume(direction, suggestedStreamType, flags); } catch (RemoteException e) { Log.e(TAG, "Dead object in adjustVolume", e); } } /** * Returns the current ringtone mode. * * @return The current ringtone mode, one of {@link #RINGER_MODE_NORMAL}, * {@link #RINGER_MODE_SILENT}, or {@link #RINGER_MODE_VIBRATE}. * @see #setRingerMode(int) */ public int getRingerMode() { IAudioService service = getService(); try { return service.getRingerMode(); } catch (RemoteException e) { Log.e(TAG, "Dead object in getRingerMode", e); return RINGER_MODE_NORMAL; } } /** * Returns the maximum volume index for a particular stream. * * @param streamType The stream type whose maximum volume index is returned. * @return The maximum valid volume index for the stream. * @see #getStreamVolume(int) */ public int getStreamMaxVolume(int streamType) { IAudioService service = getService(); try { return service.getStreamMaxVolume(streamType); } catch (RemoteException e) { Log.e(TAG, "Dead object in getStreamMaxVolume", e); return 0; } } /** * Returns the current volume index for a particular stream. * * @param streamType The stream type whose volume index is returned. * @return The current volume index for the stream. * @see #getStreamMaxVolume(int) * @see #setStreamVolume(int, int, int) */ public int getStreamVolume(int streamType) { IAudioService service = getService(); try { return service.getStreamVolume(streamType); } catch (RemoteException e) { Log.e(TAG, "Dead object in getStreamVolume", e); return 0; } } /** * Sets the ringer mode. * <p> * Silent mode will mute the volume and will not vibrate. Vibrate mode will * mute the volume and vibrate. Normal mode will be audible and may vibrate * according to user settings. * * @param ringerMode The ringer mode, one of {@link #RINGER_MODE_NORMAL}, * {@link #RINGER_MODE_SILENT}, or {@link #RINGER_MODE_VIBRATE}. * @see #getRingerMode() */ public void setRingerMode(int ringerMode) { IAudioService service = getService(); try { service.setRingerMode(ringerMode); } catch (RemoteException e) { Log.e(TAG, "Dead object in setRingerMode", e); } } /** * Sets the volume index for a particular stream. * * @param streamType The stream whose volume index should be set. * @param index The volume index to set. See * {@link #getStreamMaxVolume(int)} for the largest valid value. * @param flags One or more flags. * @see #getStreamMaxVolume(int) * @see #getStreamVolume(int) */ public void setStreamVolume(int streamType, int index, int flags) { IAudioService service = getService(); try { service.setStreamVolume(streamType, index, flags); } catch (RemoteException e) { Log.e(TAG, "Dead object in setStreamVolume", e); } } /** * Solo or unsolo a particular stream. All other streams are muted. * <p> * The solo command is protected against client process death: if a process * with an active solo request on a stream dies, all streams that were muted * because of this request will be unmuted automatically. * <p> * The solo requests for a given stream are cumulative: the AudioManager * can receive several solo requests from one or more clients and the stream * will be unsoloed only when the same number of unsolo requests are received. * <p> * For a better user experience, applications MUST unsolo a soloed stream * in onPause() and solo is again in onResume() if appropriate. * * @param streamType The stream to be soloed/unsoloed. * @param state The required solo state: true for solo ON, false for solo OFF */ public void setStreamSolo(int streamType, boolean state) { IAudioService service = getService(); try { service.setStreamSolo(streamType, state, mICallBack); } catch (RemoteException e) { Log.e(TAG, "Dead object in setStreamSolo", e); } } /** * Mute or unmute an audio stream. * <p> * The mute command is protected against client process death: if a process * with an active mute request on a stream dies, this stream will be unmuted * automatically. * <p> * The mute requests for a given stream are cumulative: the AudioManager * can receive several mute requests from one or more clients and the stream * will be unmuted only when the same number of unmute requests are received. * <p> * For a better user experience, applications MUST unmute a muted stream * in onPause() and mute is again in onResume() if appropriate. * * @param streamType The stream to be muted/unmuted. * @param state The required mute state: true for mute ON, false for mute OFF */ public void setStreamMute(int streamType, boolean state) { IAudioService service = getService(); try { service.setStreamMute(streamType, state, mICallBack); } catch (RemoteException e) { Log.e(TAG, "Dead object in setStreamMute", e); } } /** * Returns whether a particular type should vibrate according to user * settings and the current ringer mode. * <p> * This shouldn't be needed by most clients that use notifications to * vibrate. The notification manager will not vibrate if the policy doesn't * allow it, so the client should always set a vibrate pattern and let the * notification manager control whether or not to actually vibrate. * * @param vibrateType The type of vibrate. One of * {@link #VIBRATE_TYPE_NOTIFICATION} or * {@link #VIBRATE_TYPE_RINGER}. * @return Whether the type should vibrate at the instant this method is * called. * @see #setVibrateSetting(int, int) * @see #getVibrateSetting(int) */ public boolean shouldVibrate(int vibrateType) { IAudioService service = getService(); try { return service.shouldVibrate(vibrateType); } catch (RemoteException e) { Log.e(TAG, "Dead object in shouldVibrate", e); return false; } } /** * Returns whether the user's vibrate setting for a vibrate type. * <p> * This shouldn't be needed by most clients that want to vibrate, instead * see {@link #shouldVibrate(int)}. * * @param vibrateType The type of vibrate. One of * {@link #VIBRATE_TYPE_NOTIFICATION} or * {@link #VIBRATE_TYPE_RINGER}. * @return The vibrate setting, one of {@link #VIBRATE_SETTING_ON}, * {@link #VIBRATE_SETTING_OFF}, or * {@link #VIBRATE_SETTING_ONLY_SILENT}. * @see #setVibrateSetting(int, int) * @see #shouldVibrate(int) */ public int getVibrateSetting(int vibrateType) { IAudioService service = getService(); try { return service.getVibrateSetting(vibrateType); } catch (RemoteException e) { Log.e(TAG, "Dead object in getVibrateSetting", e); return VIBRATE_SETTING_OFF; } } /** * Sets the setting for when the vibrate type should vibrate. * * @param vibrateType The type of vibrate. One of * {@link #VIBRATE_TYPE_NOTIFICATION} or * {@link #VIBRATE_TYPE_RINGER}. * @param vibrateSetting The vibrate setting, one of * {@link #VIBRATE_SETTING_ON}, * {@link #VIBRATE_SETTING_OFF}, or * {@link #VIBRATE_SETTING_ONLY_SILENT}. * @see #getVibrateSetting(int) * @see #shouldVibrate(int) */ public void setVibrateSetting(int vibrateType, int vibrateSetting) { IAudioService service = getService(); try { service.setVibrateSetting(vibrateType, vibrateSetting); } catch (RemoteException e) { Log.e(TAG, "Dead object in setVibrateSetting", e); } } /** * Sets the speakerphone on or off. * * @param on set <var>true</var> to turn on speakerphone; * <var>false</var> to turn it off */ public void setSpeakerphoneOn(boolean on){ setRouting(MODE_IN_CALL, on ? ROUTE_SPEAKER : ROUTE_EARPIECE, ROUTE_ALL); } /** * Checks whether the speakerphone is on or off. * * @return true if speakerphone is on, false if it's off */ public boolean isSpeakerphoneOn() { return (getRouting(MODE_IN_CALL) & ROUTE_SPEAKER) == 0 ? false : true; } /** * Sets audio routing to the Bluetooth headset on or off. * * @param on set <var>true</var> to route SCO (voice) audio to/from Bluetooth * headset; <var>false</var> to route audio to/from phone earpiece */ public void setBluetoothScoOn(boolean on){ // Don't disable A2DP when turning off SCO. // A2DP does not affect in-call routing. setRouting(MODE_RINGTONE, on ? ROUTE_BLUETOOTH_SCO: ROUTE_SPEAKER, ROUTE_ALL & ~ROUTE_BLUETOOTH_A2DP); setRouting(MODE_NORMAL, on ? ROUTE_BLUETOOTH_SCO: ROUTE_SPEAKER, ROUTE_ALL & ~ROUTE_BLUETOOTH_A2DP); setRouting(MODE_IN_CALL, on ? ROUTE_BLUETOOTH_SCO: ROUTE_EARPIECE, ROUTE_ALL); } /** * Checks whether audio routing to the Bluetooth headset is on or off. * * @return true if SCO audio is being routed to/from Bluetooth headset; * false if otherwise */ public boolean isBluetoothScoOn() { return (getRouting(MODE_IN_CALL) & ROUTE_BLUETOOTH_SCO) == 0 ? false : true; } /** * Sets A2DP audio routing to the Bluetooth headset on or off. * * @param on set <var>true</var> to route A2DP audio to/from Bluetooth * headset; <var>false</var> disable A2DP audio */ public void setBluetoothA2dpOn(boolean on){ // the audio flinger chooses A2DP as a higher priority, // so there is no need to disable other routes. setRouting(MODE_RINGTONE, on ? ROUTE_BLUETOOTH_A2DP: 0, ROUTE_BLUETOOTH_A2DP); setRouting(MODE_NORMAL, on ? ROUTE_BLUETOOTH_A2DP: 0, ROUTE_BLUETOOTH_A2DP); } /** * Checks whether A2DP audio routing to the Bluetooth headset is on or off. * * @return true if A2DP audio is being routed to/from Bluetooth headset; * false if otherwise */ public boolean isBluetoothA2dpOn() { return (getRouting(MODE_NORMAL) & ROUTE_BLUETOOTH_A2DP) == 0 ? false : true; } /** * Sets audio routing to the wired headset on or off. * * @param on set <var>true</var> to route audio to/from wired * headset; <var>false</var> disable wired headset audio * @hide */ public void setWiredHeadsetOn(boolean on){ // A2DP has higher priority than wired headset, so headset connect/disconnect events // should not affect A2DP routing setRouting(MODE_NORMAL, on ? ROUTE_HEADSET : ROUTE_SPEAKER, ROUTE_ALL & ~ROUTE_BLUETOOTH_A2DP); setRouting(MODE_RINGTONE, on ? ROUTE_HEADSET | ROUTE_SPEAKER : ROUTE_SPEAKER, ROUTE_ALL & ~ROUTE_BLUETOOTH_A2DP); setRouting(MODE_IN_CALL, on ? ROUTE_HEADSET : ROUTE_EARPIECE, ROUTE_ALL); } /** * Checks whether audio routing to the wired headset is on or off. * * @return true if audio is being routed to/from wired headset; * false if otherwise * @hide */ public boolean isWiredHeadsetOn() { return (getRouting(MODE_NORMAL) & ROUTE_HEADSET) == 0 ? false : true; } /** * Sets the microphone mute on or off. * * @param on set <var>true</var> to mute the microphone; * <var>false</var> to turn mute off */ public void setMicrophoneMute(boolean on){ IAudioService service = getService(); try { service.setMicrophoneMute(on); } catch (RemoteException e) { Log.e(TAG, "Dead object in setMicrophoneMute", e); } } /** * Checks whether the microphone mute is on or off. * * @return true if microphone is muted, false if it's not */ public boolean isMicrophoneMute() { IAudioService service = getService(); try { return service.isMicrophoneMute(); } catch (RemoteException e) { Log.e(TAG, "Dead object in isMicrophoneMute", e); return false; } } /** * Sets the audio mode. * * @param mode the requested audio mode (NORMAL, RINGTONE, or IN_CALL). * Informs the HAL about the current audio state so that * it can route the audio appropriately. */ public void setMode(int mode) { IAudioService service = getService(); try { service.setMode(mode); } catch (RemoteException e) { Log.e(TAG, "Dead object in setMode", e); } } /** * Returns the current audio mode. * * @return the current audio mode (NORMAL, RINGTONE, or IN_CALL). * Returns the current current audio state from the HAL. */ public int getMode() { IAudioService service = getService(); try { return service.getMode(); } catch (RemoteException e) { Log.e(TAG, "Dead object in getMode", e); return MODE_INVALID; } } /* modes for setMode/getMode/setRoute/getRoute */ /** * Audio harware modes. */ /** * Invalid audio mode. */ public static final int MODE_INVALID = AudioSystem.MODE_INVALID; /** * Current audio mode. Used to apply audio routing to current mode. */ public static final int MODE_CURRENT = AudioSystem.MODE_CURRENT; /** * Normal audio mode: not ringing and no call established. */ public static final int MODE_NORMAL = AudioSystem.MODE_NORMAL; /** * Ringing audio mode. An incoming is being signaled. */ public static final int MODE_RINGTONE = AudioSystem.MODE_RINGTONE; /** * In call audio mode. A call is established. */ public static final int MODE_IN_CALL = AudioSystem.MODE_IN_CALL; /* Routing bits for setRouting/getRouting API */ /** * Routing audio output to earpiece */ public static final int ROUTE_EARPIECE = AudioSystem.ROUTE_EARPIECE; /** * Routing audio output to spaker */ public static final int ROUTE_SPEAKER = AudioSystem.ROUTE_SPEAKER; /** * @deprecated use {@link #ROUTE_BLUETOOTH_SCO} */ @Deprecated public static final int ROUTE_BLUETOOTH = AudioSystem.ROUTE_BLUETOOTH_SCO; /** * Routing audio output to bluetooth SCO */ public static final int ROUTE_BLUETOOTH_SCO = AudioSystem.ROUTE_BLUETOOTH_SCO; /** * Routing audio output to headset */ public static final int ROUTE_HEADSET = AudioSystem.ROUTE_HEADSET; /** * Routing audio output to bluetooth A2DP */ public static final int ROUTE_BLUETOOTH_A2DP = AudioSystem.ROUTE_BLUETOOTH_A2DP; /** * Used for mask parameter of {@link #setRouting(int,int,int)}. */ public static final int ROUTE_ALL = AudioSystem.ROUTE_ALL; /** * Sets the audio routing for a specified mode * * @param mode audio mode to change route. E.g., MODE_RINGTONE. * @param routes bit vector of routes requested, created from one or * more of ROUTE_xxx types. Set bits indicate that route should be on * @param mask bit vector of routes to change, created from one or more of * ROUTE_xxx types. Unset bits indicate the route should be left unchanged */ public void setRouting(int mode, int routes, int mask) { IAudioService service = getService(); try { service.setRouting(mode, routes, mask); } catch (RemoteException e) { Log.e(TAG, "Dead object in setRouting", e); } } /** * Returns the current audio routing bit vector for a specified mode. * * @param mode audio mode to get route (e.g., MODE_RINGTONE) * @return an audio route bit vector that can be compared with ROUTE_xxx * bits */ public int getRouting(int mode) { IAudioService service = getService(); try { return service.getRouting(mode); } catch (RemoteException e) { Log.e(TAG, "Dead object in getRouting", e); return -1; } } /** * Checks whether any music is active. * * @return true if any music tracks are active. */ public boolean isMusicActive() { IAudioService service = getService(); try { return service.isMusicActive(); } catch (RemoteException e) { Log.e(TAG, "Dead object in isMusicActive", e); return false; } } /* * Sets a generic audio configuration parameter. The use of these parameters * are platform dependant, see libaudio * * ** Temporary interface - DO NOT USE * * TODO: Replace with a more generic key:value get/set mechanism * * param key name of parameter to set. Must not be null. * param value value of parameter. Must not be null. */ /** * @hide */ public void setParameter(String key, String value) { IAudioService service = getService(); try { service.setParameter(key, value); } catch (RemoteException e) { Log.e(TAG, "Dead object in setParameter", e); } } /* Sound effect identifiers */ /** * Keyboard and direction pad click sound * @see #playSoundEffect(int) */ public static final int FX_KEY_CLICK = 0; /** * Focus has moved up * @see #playSoundEffect(int) */ public static final int FX_FOCUS_NAVIGATION_UP = 1; /** * Focus has moved down * @see #playSoundEffect(int) */ public static final int FX_FOCUS_NAVIGATION_DOWN = 2; /** * Focus has moved left * @see #playSoundEffect(int) */ public static final int FX_FOCUS_NAVIGATION_LEFT = 3; /** * Focus has moved right * @see #playSoundEffect(int) */ public static final int FX_FOCUS_NAVIGATION_RIGHT = 4; /** * IME standard keypress sound * @see #playSoundEffect(int) */ public static final int FX_KEYPRESS_STANDARD = 5; /** * IME spacebar keypress sound * @see #playSoundEffect(int) */ public static final int FX_KEYPRESS_SPACEBAR = 6; /** * IME delete keypress sound * @see #playSoundEffect(int) */ public static final int FX_KEYPRESS_DELETE = 7; /** * IME return_keypress sound * @see #playSoundEffect(int) */ public static final int FX_KEYPRESS_RETURN = 8; /** * @hide Number of sound effects */ public static final int NUM_SOUND_EFFECTS = 9; /** * Plays a sound effect (Key clicks, lid open/close...) * @param effectType The type of sound effect. One of * {@link #FX_KEY_CLICK}, * {@link #FX_FOCUS_NAVIGATION_UP}, * {@link #FX_FOCUS_NAVIGATION_DOWN}, * {@link #FX_FOCUS_NAVIGATION_LEFT}, * {@link #FX_FOCUS_NAVIGATION_RIGHT}, * {@link #FX_KEYPRESS_STANDARD}, * {@link #FX_KEYPRESS_SPACEBAR}, * {@link #FX_KEYPRESS_DELETE}, * {@link #FX_KEYPRESS_RETURN}, * NOTE: This version uses the UI settings to determine * whether sounds are heard or not. */ public void playSoundEffect(int effectType) { if (effectType < 0 || effectType >= NUM_SOUND_EFFECTS) { return; } if (!querySoundEffectsEnabled()) { return; } IAudioService service = getService(); try { service.playSoundEffect(effectType); } catch (RemoteException e) { Log.e(TAG, "Dead object in playSoundEffect"+e); } } /** * Plays a sound effect (Key clicks, lid open/close...) * @param effectType The type of sound effect. One of * {@link #FX_KEY_CLICK}, * {@link #FX_FOCUS_NAVIGATION_UP}, * {@link #FX_FOCUS_NAVIGATION_DOWN}, * {@link #FX_FOCUS_NAVIGATION_LEFT}, * {@link #FX_FOCUS_NAVIGATION_RIGHT}, * {@link #FX_KEYPRESS_STANDARD}, * {@link #FX_KEYPRESS_SPACEBAR}, * {@link #FX_KEYPRESS_DELETE}, * {@link #FX_KEYPRESS_RETURN}, * @param volume Sound effect volume * NOTE: This version is for applications that have their own * settings panel for enabling and controlling volume. */ public void playSoundEffect(int effectType, float volume) { if (effectType < 0 || effectType >= NUM_SOUND_EFFECTS) { return; } IAudioService service = getService(); try { service.playSoundEffectVolume(effectType, volume); } catch (RemoteException e) { Log.e(TAG, "Dead object in playSoundEffect"+e); } } /** * Settings has an in memory cache, so this is fast. */ private boolean querySoundEffectsEnabled() { return Settings.System.getInt(mContext.getContentResolver(), Settings.System.SOUND_EFFECTS_ENABLED, 0) != 0; } /** * Load Sound effects. * This method must be called when sound effects are enabled. */ public void loadSoundEffects() { IAudioService service = getService(); try { service.loadSoundEffects(); } catch (RemoteException e) { Log.e(TAG, "Dead object in loadSoundEffects"+e); } } /** * Unload Sound effects. * This method can be called to free some memory when * sound effects are disabled. */ public void unloadSoundEffects() { IAudioService service = getService(); try { service.unloadSoundEffects(); } catch (RemoteException e) { Log.e(TAG, "Dead object in unloadSoundEffects"+e); } } /** * {@hide} */ private IBinder mICallBack = new Binder(); }