/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /** * @author Igor V. Stolyarov * @version $Revision$ */ /* * Created on 10.02.2005 * */ package org.apache.harmony.awt.gl.image; import java.io.BufferedInputStream; import java.io.ByteArrayInputStream; import java.io.InputStream; public class ByteArrayDecodingImageSource extends DecodingImageSource { byte imagedata[]; int imageoffset; int imagelength; public ByteArrayDecodingImageSource(byte imagedata[], int imageoffset, int imagelength){ this.imagedata = imagedata; this.imageoffset = imageoffset; this.imagelength = imagelength; } public ByteArrayDecodingImageSource(byte imagedata[]){ this(imagedata, 0, imagedata.length); } @Override protected boolean checkConnection() { return true; } @Override protected InputStream getInputStream() { // BEGIN android-modified // TODO: Why does a ByteArrayInputStream need to be buffered at all? return new BufferedInputStream(new ByteArrayInputStream(imagedata, imageoffset, imagelength), 1024); // END android-modified } }