package net.glowstone.net.message.play.entity; import com.flowpowered.network.Message; import lombok.Data; @Data public final class AnimateEntityMessage implements Message { public static final int SWING_MAIN_HAND = 0; public static final int TAKE_DAMAGE = 1; public static final int LEAVE_BED = 2; public static final int SWING_OFF_HAND = 3; public static final int CRIT = 4; public static final int MAGIC_CRIT = 5; private final int id, animation; }