package net.glowstone.net.message.play.entity;
import com.flowpowered.network.Message;
import lombok.Data;
@Data
public final class AnimateEntityMessage implements Message {
public static final int SWING_MAIN_HAND = 0;
public static final int TAKE_DAMAGE = 1;
public static final int LEAVE_BED = 2;
public static final int SWING_OFF_HAND = 3;
public static final int CRIT = 4;
public static final int MAGIC_CRIT = 5;
private final int id, animation;
}