package net.glowstone.block.state;
import com.destroystokyo.paper.loottable.LootableBlockInventory;
import net.glowstone.block.GlowBlock;
import net.glowstone.block.GlowBlockState;
import org.bukkit.Nameable;
import org.bukkit.block.Lockable;
import java.util.UUID;
public class GlowLootableBlock extends GlowBlockState implements LootableBlockInventory, Lockable, Nameable {
public GlowLootableBlock(GlowBlock block) {
super(block);
}
// TODO: Lootable implementation
@Override
public String getLootTableName() {
return null;
}
@Override
public boolean hasLootTable() {
return false;
}
@Override
public String setLootTable(String name) {
return null;
}
@Override
public String setLootTable(String s, long l) {
return null;
}
@Override
public long getLootTableSeed() {
return 0;
}
@Override
public long setLootTableSeed(long seed) {
return 0;
}
@Override
public void clearLootTable() {
}
@Override
public boolean isRefillEnabled() {
return false;
}
@Override
public boolean hasBeenFilled() {
return false;
}
@Override
public boolean hasPlayerLooted(UUID uuid) {
return false;
}
@Override
public Long getLastLooted(UUID uuid) {
return null;
}
@Override
public boolean setHasPlayerLooted(UUID uuid, boolean b) {
return false;
}
@Override
public boolean hasPendingRefill() {
return false;
}
@Override
public long getLastFilled() {
return 0;
}
@Override
public long getNextRefill() {
return 0;
}
@Override
public long setNextRefill(long l) {
return 0;
}
@Override
public String getCustomName() {
return null;
}
@Override
public void setCustomName(String s) {
}
@Override
public boolean isLocked() {
return false;
}
@Override
public String getLock() {
return null;
}
@Override
public void setLock(String s) {
}
}