package net.glowstone.block.state; import com.destroystokyo.paper.loottable.LootableBlockInventory; import net.glowstone.block.GlowBlock; import net.glowstone.block.GlowBlockState; import org.bukkit.Nameable; import org.bukkit.block.Lockable; import java.util.UUID; public class GlowLootableBlock extends GlowBlockState implements LootableBlockInventory, Lockable, Nameable { public GlowLootableBlock(GlowBlock block) { super(block); } // TODO: Lootable implementation @Override public String getLootTableName() { return null; } @Override public boolean hasLootTable() { return false; } @Override public String setLootTable(String name) { return null; } @Override public String setLootTable(String s, long l) { return null; } @Override public long getLootTableSeed() { return 0; } @Override public long setLootTableSeed(long seed) { return 0; } @Override public void clearLootTable() { } @Override public boolean isRefillEnabled() { return false; } @Override public boolean hasBeenFilled() { return false; } @Override public boolean hasPlayerLooted(UUID uuid) { return false; } @Override public Long getLastLooted(UUID uuid) { return null; } @Override public boolean setHasPlayerLooted(UUID uuid, boolean b) { return false; } @Override public boolean hasPendingRefill() { return false; } @Override public long getLastFilled() { return 0; } @Override public long getNextRefill() { return 0; } @Override public long setNextRefill(long l) { return 0; } @Override public String getCustomName() { return null; } @Override public void setCustomName(String s) { } @Override public boolean isLocked() { return false; } @Override public String getLock() { return null; } @Override public void setLock(String s) { } }