package net.glowstone.client;
import net.glowstone.entity.GlowHumanEntity;
import net.glowstone.entity.meta.profile.PlayerProfile;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.entity.Villager;
import org.bukkit.inventory.InventoryView;
import org.bukkit.inventory.MainHand;
import org.bukkit.inventory.Merchant;
public class GlowClientEntity extends GlowHumanEntity {
/**
* Creates a human within the specified world and with the specified name.
*
* @param location The location.
* @param profile The human's profile with name and UUID information.
*/
public GlowClientEntity(Location location, PlayerProfile profile) {
super(location, profile);
}
@Override
public MainHand getMainHand() {
return null;
}
@Override
public InventoryView openMerchant(Villager trader, boolean force) {
return null;
}
@Override
public InventoryView openMerchant(Merchant merchant, boolean force) {
return null;
}
@Override
public boolean hasCooldown(Material material) {
return false;
}
@Override
public int getCooldown(Material material) {
return 0;
}
@Override
public void setCooldown(Material material, int ticks) {
}
@Override
public boolean isHandRaised() {
return false;
}
@Override
public boolean shouldSave() {
return false;
}
}