package net.glowstone.generator; import net.glowstone.generator.populators.StructurePopulator; import org.bukkit.Material; import org.bukkit.World; import java.util.Random; public class SuperflatGenerator extends GlowChunkGenerator { public SuperflatGenerator() { new StructurePopulator(); } @Override public ChunkData generateChunkData(World world, Random random, int chunkX, int chunkZ, BiomeGrid biomes) { ChunkData chunkData = createChunkData(world); int cx = chunkX << 4; int cz = chunkZ << 4; for (int x = 0; x < 16; x++) { for (int z = 0; z < 16; z++) { generateTerrainColumn(chunkData, world, random, cx + x, cz + z); } } return chunkData; } public void generateTerrainColumn(ChunkData chunkData, World world, Random random, int x, int z) { x = x & 0xF; z = z & 0xF; chunkData.setBlock(x, 0, z, Material.BEDROCK); chunkData.setBlock(x, 1, z, Material.DIRT); chunkData.setBlock(x, 2, z, Material.DIRT); chunkData.setBlock(x, 3, z, Material.GRASS); } }