package net.glowstone.generator.ground; import org.bukkit.World; import org.bukkit.block.Biome; import org.bukkit.generator.ChunkGenerator.ChunkData; import java.util.Random; public class GravelPatchGroundGenerator extends GroundGenerator { @Override public void generateTerrainColumn(ChunkData chunkData, World world, Random random, int x, int z, Biome biome, double surfaceNoise) { if (surfaceNoise < -1.0D || surfaceNoise > 2.0D) { setTopMaterial(GRAVEL); setGroundMaterial(GRAVEL); } else { setTopMaterial(GRASS); setGroundMaterial(DIRT); } super.generateTerrainColumn(chunkData, world, random, x, z, biome, surfaceNoise); } }