package net.glowstone.generator.ground; import org.bukkit.World; import org.bukkit.block.Biome; import org.bukkit.generator.ChunkGenerator.ChunkData; import java.util.Random; public class StonePatchGroundGenerator extends GroundGenerator { @Override public void generateTerrainColumn(ChunkData chunkData, World world, Random random, int x, int z, Biome biome, double surfaceNoise) { if (surfaceNoise > 1.0D) { setTopMaterial(STONE); setGroundMaterial(STONE); } else { setTopMaterial(GRASS); setGroundMaterial(DIRT); } super.generateTerrainColumn(chunkData, world, random, x, z, biome, surfaceNoise); } }