package net.glowstone.block.blocktype;
import net.glowstone.block.GlowBlockState;
import net.glowstone.entity.GlowPlayer;
import org.bukkit.Material;
import org.bukkit.block.BlockFace;
import org.bukkit.inventory.ItemStack;
import org.bukkit.util.Vector;
public class BlockEndRod extends BlockDirectDrops {
private static final byte FACING_DOWN = 0x0;
private static final byte FACING_UP = 0x1;
private static final byte FACING_NORTH = 0x2;
private static final byte FACING_SOUTH = 0x3;
private static final byte FACING_WEST = 0x4;
private static final byte FACING_EAST = 0x5;
public BlockEndRod() {
super(Material.END_ROD);
}
@Override
public void placeBlock(GlowPlayer player, GlowBlockState state, BlockFace face, ItemStack holding, Vector clickedLoc) {
super.placeBlock(player, state, face, holding, clickedLoc);
byte data = 0;
switch (face) {
case DOWN:
data = FACING_DOWN;
break;
case UP:
data = FACING_UP;
break;
case NORTH:
data = FACING_NORTH;
break;
case SOUTH:
data = FACING_SOUTH;
break;
case WEST:
data = FACING_WEST;
break;
case EAST:
data = FACING_EAST;
break;
}
state.setRawData(data);
}
}