package net.glowstone.generator.ground;
import org.bukkit.World;
import org.bukkit.block.Biome;
import org.bukkit.generator.ChunkGenerator.ChunkData;
import java.util.Random;
public class DirtAndStonePatchGroundGenerator extends GroundGenerator {
@Override
public void generateTerrainColumn(ChunkData chunkData, World world, Random random, int x, int z, Biome biome, double surfaceNoise) {
if (surfaceNoise > 1.75D) {
setTopMaterial(STONE);
setGroundMaterial(STONE);
} else if (surfaceNoise > -0.5D) {
setTopMaterial(COARSE_DIRT);
setGroundMaterial(DIRT);
} else {
setTopMaterial(GRASS);
setGroundMaterial(DIRT);
}
super.generateTerrainColumn(chunkData, world, random, x, z, biome, surfaceNoise);
}
}