package net.glowstone.net.handler.play.inv;
import com.flowpowered.network.MessageHandler;
import net.glowstone.net.GlowSession;
import net.glowstone.net.message.play.entity.VehicleMoveMessage;
public class VehicleMoveHandler implements MessageHandler<GlowSession, VehicleMoveMessage> {
@Override
public void handle(GlowSession session, VehicleMoveMessage message) {
//TODO: Sent when a player moves in a vehicle. Fields are the same as in Player Position And Look. Note that all fields use absolute positioning and do not allow for relative positioning.
}
}