package net.glowstone.net.handler.play.inv; import com.flowpowered.network.MessageHandler; import net.glowstone.net.GlowSession; import net.glowstone.net.message.play.entity.VehicleMoveMessage; public class VehicleMoveHandler implements MessageHandler<GlowSession, VehicleMoveMessage> { @Override public void handle(GlowSession session, VehicleMoveMessage message) { //TODO: Sent when a player moves in a vehicle. Fields are the same as in Player Position And Look. Note that all fields use absolute positioning and do not allow for relative positioning. } }