/******************************************************************************* * Copyright (c) 2010 Haifeng Li * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. *******************************************************************************/ package smile.interpolation; /** * Piecewise linear interpolation. Linear interpolation, sometimes known as * lerp, is quick and easy, but it is not very precise. Another disadvantage * is that the interpolant is not differentiable at the control points x. * * @author Haifeng Li */ public class LinearInterpolation extends AbstractInterpolation { /** * Constructor. */ public LinearInterpolation(double[] x, double[] y) { super(x, y); } @Override double rawinterp(int j, double x) { if (xx[j] == xx[j + 1]) { return yy[j]; } else { return yy[j] + ((x - xx[j]) / (xx[j + 1] - xx[j])) * (yy[j + 1] - yy[j]); } } }