package com.bladecoder.engine.util; import com.badlogic.gdx.math.Interpolation; /** * Visual graphics and explanation: https://github.com/libgdx/libgdx/wiki/Interpolation * * @author rgarcia */ public enum InterpolationMode { LINEAR(Interpolation.linear), FADE(Interpolation.fade), POW2(Interpolation.pow2), POW2IN(Interpolation.pow2In), POW2OUT(Interpolation.pow2Out), POW2ININVERSE(Interpolation.pow2InInverse), POW2OUTINVERSE(Interpolation.pow2OutInverse), POW3(Interpolation.pow3), POW3IN(Interpolation.pow3In), POW3OUT(Interpolation.pow3Out), POW3ININVERSE(Interpolation.pow3InInverse), POW3OUTINVERSE(Interpolation.pow3OutInverse), POW4(Interpolation.pow4), POW4IN(Interpolation.pow4In), POW4OUT(Interpolation.pow4Out), POW5(Interpolation.pow5), POW5IN(Interpolation.pow5In), POW5OUT(Interpolation.pow5Out), SINE(Interpolation.sine), SINEIN(Interpolation.sineIn), SINEOUT(Interpolation.sineOut), EXP10(Interpolation.exp10), EXP10EIN(Interpolation.exp10In), EXP10OUT(Interpolation.exp10Out), CIRCLE(Interpolation.circle), CIRCLEIN(Interpolation.circleIn), CIRCLEOUT(Interpolation.circleOut), ELASTIC(Interpolation.elastic), ELASTICIN(Interpolation.elasticIn), ELASTICOUT(Interpolation.elasticOut), SWING(Interpolation.swing), SWINGIN(Interpolation.swingIn), SWINGOUT(Interpolation.swingOut), BOUNCE(Interpolation.bounce), BOUNCEIN(Interpolation.bounceIn), BOUNCEOUT(Interpolation.bounceOut); private final Interpolation interpolation; InterpolationMode(Interpolation interpolation) { this.interpolation = interpolation; } public Interpolation getInterpolation() { return interpolation; } }