/****************************************************************************** * Spine Runtimes Software License v2.5 * * Copyright (c) 2013-2016, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable, and * non-transferable license to use, install, execute, and perform the Spine * Runtimes software and derivative works solely for personal or internal * use. Without the written permission of Esoteric Software (see Section 2 of * the Spine Software License Agreement), you may not (a) modify, translate, * adapt, or develop new applications using the Spine Runtimes or otherwise * create derivative works or improvements of the Spine Runtimes or (b) remove, * delete, alter, or obscure any trademarks or any copyright, trademark, patent, * or other intellectual property or proprietary rights notices on or in the * Software, including any copy thereof. Redistributions in binary or source * form must include this license and terms. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ package com.esotericsoftware.spine; import com.badlogic.gdx.graphics.Color; /** Stores the setup pose for a {@link Slot}. */ public class SlotData { final int index; final String name; final BoneData boneData; final Color color = new Color(1, 1, 1, 1); String attachmentName; BlendMode blendMode; public SlotData (int index, String name, BoneData boneData) { if (index < 0) throw new IllegalArgumentException("index must be >= 0."); if (name == null) throw new IllegalArgumentException("name cannot be null."); if (boneData == null) throw new IllegalArgumentException("boneData cannot be null."); this.index = index; this.name = name; this.boneData = boneData; } /** The index of the slot in {@link Skeleton#getSlots()}. */ public int getIndex () { return index; } /** The name of the slot, which is unique within the skeleton. */ public String getName () { return name; } /** The bone this slot belongs to. */ public BoneData getBoneData () { return boneData; } /** The color used to tint the slot's attachment. */ public Color getColor () { return color; } /** @param attachmentName May be null. */ public void setAttachmentName (String attachmentName) { this.attachmentName = attachmentName; } /** The name of the attachment that is visible for this slot in the setup pose, or null if no attachment is visible. */ public String getAttachmentName () { return attachmentName; } /** The blend mode for drawing the slot's attachment. */ public BlendMode getBlendMode () { return blendMode; } public void setBlendMode (BlendMode blendMode) { this.blendMode = blendMode; } public String toString () { return name; } }