/******************************************************************************* * Copyright 2014 Rafael Garcia Moreno. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.bladecoder.engine.ui; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.g2d.Batch; import com.badlogic.gdx.graphics.g2d.BitmapFont; import com.badlogic.gdx.graphics.g2d.GlyphLayout; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.scenes.scene2d.actions.Actions; import com.badlogic.gdx.scenes.scene2d.ui.Button; import com.badlogic.gdx.scenes.scene2d.ui.ImageButton.ImageButtonStyle; import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener; import com.bladecoder.engine.i18n.I18N; import com.bladecoder.engine.model.InteractiveActor; import com.bladecoder.engine.util.DPIUtils; import com.bladecoder.engine.util.RectangleRenderer; public class PieMenu2 extends com.badlogic.gdx.scenes.scene2d.Group { private final static int NUM_VERBS = 10; private BitmapFont font; private Button[] buttons; private Vector2[] endPositions; private float x = 0, y = 0; private float distance = 100; private float minAngle = 0, maxAngle = 360, startAngle = 0; private InteractiveActor iActor = null; private final SceneScreen sceneScreen; private int viewportWidth, viewportHeight; private final GlyphLayout layout = new GlyphLayout(); private String desc = null; public PieMenu2(SceneScreen scr) { sceneScreen = scr; font = scr.getUI().getSkin().getFont("desc"); buttons = new Button[NUM_VERBS]; endPositions = new Vector2[NUM_VERBS]; for(int i = 0; i < NUM_VERBS; i++) { buttons[i] = new Button(scr.getUI().getSkin(), "pie_lookat"); endPositions[i] = new Vector2(); addActor(buttons[i]); buttons[i].addListener(new ChangeListener() { @Override public void changed(ChangeEvent event, com.badlogic.gdx.scenes.scene2d.Actor actor) { if (iActor != null) { sceneScreen.runVerb(iActor, "lookat", null); } hide(); } }); } } @Override public void draw(Batch batch, float alpha) { super.draw(batch, alpha); // DRAW TARGET DESCRIPTION String desc = iActor.getDesc(); if (desc != null) { float margin = DPIUtils.UI_SPACE; float textX = x - layout.width / 2; float textY = y - layout.height - DPIUtils.UI_SPACE; if (textX < 0) textX = 0; RectangleRenderer.draw(batch, textX - margin, textY - layout.height - margin, layout.width + margin*2, layout.height + margin*2, Color.BLACK); font.draw(batch, layout, textX, textY); } } public void hide() { setVisible(false); iActor = null; } public void show(InteractiveActor a, float x, float y) { setVisible(true); this.x = x; this.y = y; iActor = a; // DRAW TARGET DESCRIPTION desc = iActor.getDesc(); if (desc != null) { if (desc.charAt(0) == I18N.PREFIX) desc = I18N.getString(desc.substring(1)); layout.setText(font, desc); } float margin = DPIUtils.getMarginSize(); // FITS TO SCREEN if(x < distance + buttons[0].getWidth() / 2 + margin) this.x = distance + buttons[0].getWidth() / 2 + margin; else if(x > viewportWidth - distance - buttons[0].getWidth() / 2 - margin) this.x = viewportWidth - distance - buttons[0].getWidth() / 2 - margin; if(y < distance + buttons[0].getHeight() / 2 + margin) this.y = distance + buttons[0].getHeight() / 2 + margin; else if(y > viewportHeight - distance - buttons[0].getHeight() / 2 - margin) this.y = viewportHeight - distance - buttons[0].getHeight() / 2 - margin; float offsetAngle = ((maxAngle - minAngle)) / (NUM_VERBS - 1); float angle = startAngle; for(int i = 0; i < NUM_VERBS; i++) { endPositions[i].x = (float)(Math.cos(Math.toRadians(angle))) * distance + this.x; endPositions[i].y = (float)(Math.sin(Math.toRadians(angle))) * distance + this.y; buttons[i].setPosition(this.x - buttons[i].getWidth() / 2, this.y - buttons[i].getHeight() / 2); buttons[i].addAction(Actions .moveTo(endPositions[i].x - buttons[i].getWidth() / 2, endPositions[i].y - buttons[i].getWidth() / 2, .1f)); angle += offsetAngle; } } public void resize(int width, int height) { viewportWidth = width; viewportHeight = height; setBounds(0, 0, width, height); } /** * The style for the PieMenu2. * * @author Rafael Garcia */ static public class PieMenu2Style { public ImageButtonStyle buttonStyle; public float distance; public float minAngle, maxAngle, startAngle; public PieMenu2Style() { } public PieMenu2Style(PieMenu2Style style) { buttonStyle = style.buttonStyle; distance = style.distance; minAngle = style.minAngle; maxAngle = style.maxAngle; startAngle = style.startAngle; } } }