/****************************************************************************** * Spine Runtimes Software License v2.5 * * Copyright (c) 2013-2016, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable, and * non-transferable license to use, install, execute, and perform the Spine * Runtimes software and derivative works solely for personal or internal * use. Without the written permission of Esoteric Software (see Section 2 of * the Spine Software License Agreement), you may not (a) modify, translate, * adapt, or develop new applications using the Spine Runtimes or otherwise * create derivative works or improvements of the Spine Runtimes or (b) remove, * delete, alter, or obscure any trademarks or any copyright, trademark, patent, * or other intellectual property or proprietary rights notices on or in the * Software, including any copy thereof. Redistributions in binary or source * form must include this license and terms. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ package com.esotericsoftware.spine; import com.badlogic.gdx.utils.ObjectFloatMap; import com.esotericsoftware.spine.AnimationState.TrackEntry; /** Stores mix (crossfade) durations to be applied when {@link AnimationState} animations are changed. */ public class AnimationStateData { final SkeletonData skeletonData; final ObjectFloatMap<Key> animationToMixTime = new ObjectFloatMap(); final Key tempKey = new Key(); float defaultMix; public AnimationStateData (SkeletonData skeletonData) { if (skeletonData == null) throw new IllegalArgumentException("skeletonData cannot be null."); this.skeletonData = skeletonData; } /** The SkeletonData to look up animations when they are specified by name. */ public SkeletonData getSkeletonData () { return skeletonData; } /** Sets a mix duration by animation name. * <p> * See {@link #setMix(Animation, Animation, float)}. */ public void setMix (String fromName, String toName, float duration) { Animation from = skeletonData.findAnimation(fromName); if (from == null) throw new IllegalArgumentException("Animation not found: " + fromName); Animation to = skeletonData.findAnimation(toName); if (to == null) throw new IllegalArgumentException("Animation not found: " + toName); setMix(from, to, duration); } /** Sets the mix duration when changing from the specified animation to the other. * <p> * See {@link TrackEntry#mixDuration}. */ public void setMix (Animation from, Animation to, float duration) { if (from == null) throw new IllegalArgumentException("from cannot be null."); if (to == null) throw new IllegalArgumentException("to cannot be null."); Key key = new Key(); key.a1 = from; key.a2 = to; animationToMixTime.put(key, duration); } /** Returns the mix duration to use when changing from the specified animation to the other, or the {@link #getDefaultMix()} if * no mix duration has been set. */ public float getMix (Animation from, Animation to) { if (from == null) throw new IllegalArgumentException("from cannot be null."); if (to == null) throw new IllegalArgumentException("to cannot be null."); tempKey.a1 = from; tempKey.a2 = to; return animationToMixTime.get(tempKey, defaultMix); } /** The mix duration to use when no mix duration has been defined between two animations. */ public float getDefaultMix () { return defaultMix; } public void setDefaultMix (float defaultMix) { this.defaultMix = defaultMix; } static class Key { Animation a1, a2; public int hashCode () { return 31 * (31 + a1.hashCode()) + a2.hashCode(); } public boolean equals (Object obj) { if (this == obj) return true; if (obj == null) return false; Key other = (Key)obj; if (a1 == null) { if (other.a1 != null) return false; } else if (!a1.equals(other.a1)) return false; if (a2 == null) { if (other.a2 != null) return false; } else if (!a2.equals(other.a2)) return false; return true; } public String toString () { return a1.name + "->" + a2.name; } } }