/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.bladecoder.engine.pathfinder; /** The description for the data we're pathfinding over as an arbitrary graph. This provides the contract between the data being * searched (i.e. the game map) and the path finding generic tools. * <p> * Original implementation by Kevin Glass from Slick2D. * </p> * @author hneuer */ public interface NavGraph<N extends NavNode<N>> { /** Check if the given location is blocked, i.e. blocks movement of the supplied mover. */ public boolean blocked (NavContext<N> context, N targetNode); /** Get the cost of moving to the target node. This can be used to make certain areas more desirable. A simple and valid * implementation of this method would be to return 1 in all cases. */ public float getCost (NavContext<N> context, N targetNode); }