/******************************************************************************* * Copyright 2014 Rafael Garcia Moreno. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.bladecoder.engine.actions; import com.bladecoder.engine.model.BaseActor; import com.bladecoder.engine.model.InteractiveActor; import com.bladecoder.engine.model.Scene; import com.bladecoder.engine.model.SpriteActor; import com.bladecoder.engine.model.VerbRunner; import com.bladecoder.engine.model.World; import com.bladecoder.engine.util.ActionUtils; import com.bladecoder.engine.util.EngineLogger; @ActionDescription("Execute the actions inside the If/EndIf if the attribute has the specified value.") public class IfAttrAction extends AbstractIfAction { public static final String ENDTYPE_VALUE = "else"; public enum ActorAttribute { STATE, VISIBLE, INTERACTIVE, IN_INVENTORY, TARGET } @ActionProperty @ActionPropertyDescription("The target actor") private SceneActorRef actor; @ActionProperty(required = true, defaultValue = "STATE") @ActionPropertyDescription("The actor attribute") private ActorAttribute attr; @ActionProperty @ActionPropertyDescription("The attribute value") private String value; @Override public boolean run(VerbRunner cb) { Scene s = actor.getScene(); final String actorId = actor.getActorId(); if (actorId == null) { // if called inside a scene verb and no actor is specified, return EngineLogger.error(getClass() + ": No actor specified"); return false; } BaseActor a = s.getActor(actorId, true); if (attr.equals(ActorAttribute.STATE) && a instanceof InteractiveActor) { InteractiveActor ia = (InteractiveActor)a; if (!ActionUtils.compareNullStr(value, ia.getState())) { gotoElse((VerbRunner) cb); } } else if (attr.equals(ActorAttribute.VISIBLE)) { boolean val = Boolean.parseBoolean(value); if (val != a.isVisible()) { gotoElse((VerbRunner) cb); } } else if (attr.equals(ActorAttribute.INTERACTIVE)) { boolean val = Boolean.parseBoolean(value); if(a instanceof InteractiveActor) { if (val != ((InteractiveActor)a).getInteraction()) { gotoElse((VerbRunner) cb); } } else if(val == true) { gotoElse((VerbRunner) cb); } } else if (attr.equals(ActorAttribute.IN_INVENTORY)) { boolean val = Boolean.parseBoolean(value); SpriteActor item = null; if(a != null) item = World.getInstance().getInventory().getItem(a.getId()); if ((val && item == null) || (!val && item != null)) { gotoElse((VerbRunner) cb); } } else if (attr.equals(ActorAttribute.TARGET)) { if (!ActionUtils.compareNullStr(value, cb.getTarget())) { gotoElse((VerbRunner) cb); } } return false; } }