/******************************************************************************* * Copyright 2014 Rafael Garcia Moreno. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.bladecoder.engine.actions; import java.util.ArrayList; import java.util.List; import com.badlogic.gdx.utils.Json; import com.badlogic.gdx.utils.JsonValue; import com.bladecoder.engine.model.World; import com.bladecoder.engine.model.World.AssetState; import com.bladecoder.engine.util.ActionCallbackSerialization; /** * This is a queue to group all cb that must be triggered in the next iteration. * This class is neccessary to avoid concurrency problems. * * All ActionCb must be called at once outside update methods of Actors. * * @author rgarcia * */ public class ActionCallbackQueue { private static final List<ActionCallback> queue = new ArrayList<ActionCallback>(); private static final List<ActionCallback> runQueue = new ArrayList<ActionCallback>(); public static void add(ActionCallback cb) { if(World.getInstance().getAssetState() == AssetState.LOADED) queue.add(cb); } /** * Resume all cb's in the 'queue'. * * To do that, we copy all elements in the 'runQueue' and clean the 'queue' because * cb.resume() can trigger more cb's */ public static void run() { if(!queue.isEmpty()) { runQueue.addAll(queue); queue.clear(); for(ActionCallback cb: runQueue) { cb.resume(); // Break when changing scene if(World.getInstance().getAssetState() != AssetState.LOADED) break; } runQueue.clear(); } } public static void clear() { queue.clear(); } public static void write(Json json) { ArrayList<String> q = new ArrayList<String>(); for(ActionCallback cb: queue) { q.add(ActionCallbackSerialization.find(cb)); } json.writeValue("queue", q); } @SuppressWarnings("unchecked") public static void read (Json json, JsonValue jsonData) { ArrayList<String> q = json.readValue("queue", ArrayList.class, String.class, jsonData); queue.clear(); for(String s: q) { queue.add(ActionCallbackSerialization.find(s)); } } }