/*******************************************************************************
* Copyright 2014 Rafael Garcia Moreno.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.bladecoder.engineeditor.ui.panels;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Map;
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
import com.bladecoder.engine.actions.Param;
import com.bladecoder.engine.model.BaseActor;
import com.bladecoder.engine.model.CharacterActor;
import com.bladecoder.engine.model.InteractiveActor;
import com.bladecoder.engine.model.Scene;
import com.bladecoder.engine.model.SpriteActor;
import com.bladecoder.engineeditor.Ctx;
public class ActorInputPanel extends EditableOptionsInputPanel<String> {
ActorInputPanel(Skin skin, String title, String desc, boolean mandatory, String defaultValue, Param.Type type) {
super(skin, title, desc, mandatory, defaultValue, getValues(mandatory, type));
if(mandatory)
if(type == Param.Type.ACTOR)
setText(Ctx.project.getSelectedActor().getId());
else
input.setSelectedIndex(0);
}
private static String[] getValues(boolean mandatory, Param.Type type) {
Map<String, BaseActor> actors = Ctx.project.getSelectedScene().getActors();
ArrayList<BaseActor> filteredActors = new ArrayList<BaseActor>();
for(BaseActor a: actors.values()) {
if(type == Param.Type.CHARACTER_ACTOR) {
if(a instanceof CharacterActor)
filteredActors.add(a);
} else if(type == Param.Type.INTERACTIVE_ACTOR) {
if(a instanceof InteractiveActor)
filteredActors.add(a);
} else if(type == Param.Type.SPRITE_ACTOR) {
if(a instanceof SpriteActor)
filteredActors.add(a);
} else {
filteredActors.add(a);
}
}
String[] result = new String[filteredActors.size() + 1];
// Add player variable to the list
result[0] = Scene.VAR_PLAYER;
for(int i = 0; i < filteredActors.size(); i++) {
result[i+1] = filteredActors.get(i).getId();
}
Arrays.sort(result);
return result;
}
}