/******************************************************************************* * Copyright 2014 Rafael Garcia Moreno. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.bladecoder.engine.model; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.math.Polygon; import com.badlogic.gdx.utils.Json.Serializable; import com.bladecoder.engine.assets.AssetConsumer; public interface ActorRenderer extends Serializable, AssetConsumer { public void update(float delta); public void draw(SpriteBatch batch, float x, float y, float scale, float rotation, Color tint); public float getWidth(); public float getHeight(); public int getOrgAlign(); public void setOrgAlign(int align); /** * Compute the bbox based in the size of the animation/sprite. T * * @param bbox The polygon to update. It will be updated when an animation starts/finishs. */ public void updateBboxFromRenderer(Polygon bbox); }