/******************************************************************************* * Copyright 2014 Rafael Garcia Moreno. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.bladecoder.engine.actions; import com.bladecoder.engine.actions.Param.Type; import com.bladecoder.engine.assets.EngineAssetManager; import com.bladecoder.engine.model.AnimationRenderer; import com.bladecoder.engine.model.InteractiveActor; import com.bladecoder.engine.model.Scene; import com.bladecoder.engine.model.SpriteActor; import com.bladecoder.engine.model.VerbRunner; import com.bladecoder.engine.model.World; import com.bladecoder.engine.util.EngineLogger; @ActionDescription("Puts the selected actor in the inventory.") public class PickUpAction implements Action { @ActionProperty(type = Type.SCENE_SPRITE_ACTOR, required = true) @ActionPropertyDescription("The target actor") private SceneActorRef actor; @ActionProperty @ActionPropertyDescription("The animation/sprite to show while in inventory. If empty, the animation will be 'actorid.inventory'") private String animation; @Override public boolean run(VerbRunner cb) { Scene scn = this.actor.getScene(); InteractiveActor actor = (InteractiveActor) scn.getActor(this.actor.getActorId(), false); if (actor == null) { EngineLogger.error("PickUpAction - Actor not found:" + this.actor.getActorId()); return false; } scn.removeActor(actor); if (scn != World.getInstance().getCurrentScene()) { actor.loadAssets(); EngineAssetManager.getInstance().finishLoading(); actor.retrieveAssets(); } if (actor instanceof SpriteActor) { SpriteActor a = (SpriteActor) actor; if (a.getRenderer() instanceof AnimationRenderer) { if (animation != null) a.startAnimation(animation, null); else if (((AnimationRenderer) a.getRenderer()).getAnimations().get(a.getId() + ".inventory") != null) a.startAnimation(a.getId() + ".inventory", null); } World.getInstance().getInventory().addItem(a); } return false; } }