/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.bladecoder.engine.pathfinder; /** A description of an implementation that can find a path from one node in an arbitrary graph to another based on information * provided by that graph. * <p> * Original implementation by Kevin Glass from Slick2D. * </p> * @author hneuer */ public interface PathFinder<N extends NavNode<N>> { /** Find a path from the start node to the target node avoiding blockages and attempting to honor costs provided by the graph. * * @param mover The entity that will be moving along the path. This provides a place to pass context information about the game * entity doing the moving, e.g. can it fly? can it swim etc. * * @param startNode the start node * @param targetNode the target node * @param out out-parameter for the navigation path. Will only be filled if a path is found, otherwise it won't get touched. * @return True if a path was found. */ public boolean findPath (Object mover, N startNode, N targetNode, NavPath<N> out); }