/****************************************************************************** * Spine Runtimes Software License v2.5 * * Copyright (c) 2013-2016, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable, and * non-transferable license to use, install, execute, and perform the Spine * Runtimes software and derivative works solely for personal or internal * use. Without the written permission of Esoteric Software (see Section 2 of * the Spine Software License Agreement), you may not (a) modify, translate, * adapt, or develop new applications using the Spine Runtimes or otherwise * create derivative works or improvements of the Spine Runtimes or (b) remove, * delete, alter, or obscure any trademarks or any copyright, trademark, patent, * or other intellectual property or proprietary rights notices on or in the * Software, including any copy thereof. Redistributions in binary or source * form must include this license and terms. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ package com.esotericsoftware.spine; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch; import com.badlogic.gdx.utils.Array; import com.esotericsoftware.spine.attachments.Attachment; import com.esotericsoftware.spine.attachments.RegionAttachment; import com.esotericsoftware.spine.attachments.SkeletonAttachment; import com.esotericsoftware.spine.attachments.MeshAttachment; public class SkeletonMeshRenderer extends SkeletonRenderer<PolygonSpriteBatch> { static private final short[] quadTriangles = {0, 1, 2, 2, 3, 0}; @SuppressWarnings("null") public void draw (PolygonSpriteBatch batch, Skeleton skeleton) { boolean premultipliedAlpha = this.premultipliedAlpha; BlendMode blendMode = null; float[] vertices = null; short[] triangles = null; Array<Slot> drawOrder = skeleton.drawOrder; for (int i = 0, n = drawOrder.size; i < n; i++) { Slot slot = drawOrder.get(i); Attachment attachment = slot.attachment; Texture texture = null; if (attachment instanceof RegionAttachment) { RegionAttachment region = (RegionAttachment)attachment; vertices = region.updateWorldVertices(slot, premultipliedAlpha); triangles = quadTriangles; texture = region.getRegion().getTexture(); } else if (attachment instanceof MeshAttachment) { MeshAttachment mesh = (MeshAttachment)attachment; vertices = mesh.updateWorldVertices(slot, premultipliedAlpha); triangles = mesh.getTriangles(); texture = mesh.getRegion().getTexture(); } else if (attachment instanceof SkeletonAttachment) { Skeleton attachmentSkeleton = ((SkeletonAttachment)attachment).getSkeleton(); if (attachmentSkeleton == null) continue; Bone bone = slot.getBone(); Bone rootBone = attachmentSkeleton.getRootBone(); float oldScaleX = rootBone.getScaleX(); float oldScaleY = rootBone.getScaleY(); float oldRotation = rootBone.getRotation(); attachmentSkeleton.setPosition(bone.getWorldX(), bone.getWorldY()); // rootBone.setScaleX(1 + bone.getWorldScaleX() - oldScaleX); // rootBone.setScaleY(1 + bone.getWorldScaleY() - oldScaleY); // Set shear. rootBone.setRotation(oldRotation + bone.getWorldRotationX()); attachmentSkeleton.updateWorldTransform(); draw(batch, attachmentSkeleton); attachmentSkeleton.setPosition(0, 0); rootBone.setScaleX(oldScaleX); rootBone.setScaleY(oldScaleY); rootBone.setRotation(oldRotation); } if (texture != null) { BlendMode slotBlendMode = slot.data.getBlendMode(); if (slotBlendMode != blendMode) { blendMode = slotBlendMode; batch.setBlendFunction(blendMode.getSource(premultipliedAlpha), blendMode.getDest()); } batch.draw(texture, vertices, 0, vertices.length, triangles, 0, triangles.length); } } } }