/****************************************************************************** * Spine Runtimes Software License v2.5 * * Copyright (c) 2013-2016, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable, and * non-transferable license to use, install, execute, and perform the Spine * Runtimes software and derivative works solely for personal or internal * use. Without the written permission of Esoteric Software (see Section 2 of * the Spine Software License Agreement), you may not (a) modify, translate, * adapt, or develop new applications using the Spine Runtimes or otherwise * create derivative works or improvements of the Spine Runtimes or (b) remove, * delete, alter, or obscure any trademarks or any copyright, trademark, patent, * or other intellectual property or proprietary rights notices on or in the * Software, including any copy thereof. Redistributions in binary or source * form must include this license and terms. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ package com.esotericsoftware.spine.attachments; import com.esotericsoftware.spine.Slot; import com.badlogic.gdx.graphics.g2d.TextureRegion; import com.badlogic.gdx.math.MathUtils; /** Attachment that displays various texture regions over time. */ public class RegionSequenceAttachment extends RegionAttachment { private Mode mode; private float frameTime; private TextureRegion[] regions; public RegionSequenceAttachment (String name) { super(name); } public float[] updateWorldVertices (Slot slot, boolean premultipliedAlpha) { if (regions == null) throw new IllegalStateException("Regions have not been set: " + this); int frameIndex = (int)(slot.getAttachmentTime() / frameTime); switch (mode) { case forward: frameIndex = Math.min(regions.length - 1, frameIndex); break; case forwardLoop: frameIndex = frameIndex % regions.length; break; case pingPong: frameIndex = frameIndex % (regions.length << 1); if (frameIndex >= regions.length) frameIndex = regions.length - 1 - (frameIndex - regions.length); break; case random: frameIndex = MathUtils.random(regions.length - 1); break; case backward: frameIndex = Math.max(regions.length - frameIndex - 1, 0); break; case backwardLoop: frameIndex = frameIndex % regions.length; frameIndex = regions.length - frameIndex - 1; break; } setRegion(regions[frameIndex]); return super.updateWorldVertices(slot, premultipliedAlpha); } public TextureRegion[] getRegions () { if (regions == null) throw new IllegalStateException("Regions have not been set: " + this); return regions; } public void setRegions (TextureRegion[] regions) { this.regions = regions; } /** Sets the time in seconds each frame is shown. */ public void setFrameTime (float frameTime) { this.frameTime = frameTime; } public void setMode (Mode mode) { this.mode = mode; } static public enum Mode { forward, backward, forwardLoop, backwardLoop, pingPong, random } }