/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
package com.esotericsoftware.spine.attachments;
import com.esotericsoftware.spine.Slot;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.math.MathUtils;
/** Attachment that displays various texture regions over time. */
public class RegionSequenceAttachment extends RegionAttachment {
private Mode mode;
private float frameTime;
private TextureRegion[] regions;
public RegionSequenceAttachment (String name) {
super(name);
}
public float[] updateWorldVertices (Slot slot, boolean premultipliedAlpha) {
if (regions == null) throw new IllegalStateException("Regions have not been set: " + this);
int frameIndex = (int)(slot.getAttachmentTime() / frameTime);
switch (mode) {
case forward:
frameIndex = Math.min(regions.length - 1, frameIndex);
break;
case forwardLoop:
frameIndex = frameIndex % regions.length;
break;
case pingPong:
frameIndex = frameIndex % (regions.length << 1);
if (frameIndex >= regions.length) frameIndex = regions.length - 1 - (frameIndex - regions.length);
break;
case random:
frameIndex = MathUtils.random(regions.length - 1);
break;
case backward:
frameIndex = Math.max(regions.length - frameIndex - 1, 0);
break;
case backwardLoop:
frameIndex = frameIndex % regions.length;
frameIndex = regions.length - frameIndex - 1;
break;
}
setRegion(regions[frameIndex]);
return super.updateWorldVertices(slot, premultipliedAlpha);
}
public TextureRegion[] getRegions () {
if (regions == null) throw new IllegalStateException("Regions have not been set: " + this);
return regions;
}
public void setRegions (TextureRegion[] regions) {
this.regions = regions;
}
/** Sets the time in seconds each frame is shown. */
public void setFrameTime (float frameTime) {
this.frameTime = frameTime;
}
public void setMode (Mode mode) {
this.mode = mode;
}
static public enum Mode {
forward, backward, forwardLoop, backwardLoop, pingPong, random
}
}