/****************************************************************************** * Spine Runtimes Software License v2.5 * * Copyright (c) 2013-2016, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable, and * non-transferable license to use, install, execute, and perform the Spine * Runtimes software and derivative works solely for personal or internal * use. Without the written permission of Esoteric Software (see Section 2 of * the Spine Software License Agreement), you may not (a) modify, translate, * adapt, or develop new applications using the Spine Runtimes or otherwise * create derivative works or improvements of the Spine Runtimes or (b) remove, * delete, alter, or obscure any trademarks or any copyright, trademark, patent, * or other intellectual property or proprietary rights notices on or in the * Software, including any copy thereof. Redistributions in binary or source * form must include this license and terms. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ package com.esotericsoftware.spine.utils; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.g2d.Batch; import com.badlogic.gdx.scenes.scene2d.Actor; import com.esotericsoftware.spine.AnimationState; import com.esotericsoftware.spine.Skeleton; import com.esotericsoftware.spine.SkeletonRenderer; /** A scene2d actor that draws a skeleton. */ public class SkeletonActor extends Actor { private SkeletonRenderer renderer; private Skeleton skeleton; AnimationState state; /** Creates an uninitialized SkeletonActor. The renderer, skeleton, and animation state must be set before use. */ public SkeletonActor () { } public SkeletonActor (SkeletonRenderer renderer, Skeleton skeleton, AnimationState state) { this.renderer = renderer; this.skeleton = skeleton; this.state = state; } public void act (float delta) { state.update(delta); state.apply(skeleton); skeleton.updateWorldTransform(); super.act(delta); } public void draw (Batch batch, float parentAlpha) { Color color = skeleton.getColor(); float oldAlpha = color.a; skeleton.getColor().a *= parentAlpha; skeleton.setPosition(getX(), getY()); renderer.draw(batch, skeleton); color.a = oldAlpha; } public SkeletonRenderer getRenderer () { return renderer; } public void setRenderer (SkeletonRenderer renderer) { this.renderer = renderer; } public Skeleton getSkeleton () { return skeleton; } public void setSkeleton (Skeleton skeleton) { this.skeleton = skeleton; } public AnimationState getAnimationState () { return state; } public void setAnimationState (AnimationState state) { this.state = state; } }