/****************************************************************************** * Spine Runtimes Software License v2.5 * * Copyright (c) 2013-2016, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable, and * non-transferable license to use, install, execute, and perform the Spine * Runtimes software and derivative works solely for personal or internal * use. Without the written permission of Esoteric Software (see Section 2 of * the Spine Software License Agreement), you may not (a) modify, translate, * adapt, or develop new applications using the Spine Runtimes or otherwise * create derivative works or improvements of the Spine Runtimes or (b) remove, * delete, alter, or obscure any trademarks or any copyright, trademark, patent, * or other intellectual property or proprietary rights notices on or in the * Software, including any copy thereof. Redistributions in binary or source * form must include this license and terms. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ package com.esotericsoftware.spine; import com.badlogic.gdx.utils.Array; /** Stores the setup pose for a {@link PathConstraint}. * <p> * See <a href="http://esotericsoftware.com/spine-path-constraints">Path constraints</a> in the Spine User Guide. */ public class PathConstraintData { final String name; int order; final Array<BoneData> bones = new Array(); SlotData target; PositionMode positionMode; SpacingMode spacingMode; RotateMode rotateMode; float offsetRotation; float position, spacing, rotateMix, translateMix; public PathConstraintData (String name) { if (name == null) throw new IllegalArgumentException("name cannot be null."); this.name = name; } /** The path constraint's name, which is unique within the skeleton. */ public String getName () { return name; } /** See {@link Constraint#getOrder()}. */ public int getOrder () { return order; } public void setOrder (int order) { this.order = order; } /** The bones that will be modified by this path constraint. */ public Array<BoneData> getBones () { return bones; } /** The slot whose path attachment will be used to constrained the bones. */ public SlotData getTarget () { return target; } public void setTarget (SlotData target) { this.target = target; } /** The mode for positioning the first bone on the path. */ public PositionMode getPositionMode () { return positionMode; } public void setPositionMode (PositionMode positionMode) { this.positionMode = positionMode; } /** The mode for positioning the bones after the first bone on the path. */ public SpacingMode getSpacingMode () { return spacingMode; } public void setSpacingMode (SpacingMode spacingMode) { this.spacingMode = spacingMode; } /** The mode for adjusting the rotation of the bones. */ public RotateMode getRotateMode () { return rotateMode; } public void setRotateMode (RotateMode rotateMode) { this.rotateMode = rotateMode; } /** An offset added to the constrained bone rotation. */ public float getOffsetRotation () { return offsetRotation; } public void setOffsetRotation (float offsetRotation) { this.offsetRotation = offsetRotation; } /** The position along the path. */ public float getPosition () { return position; } public void setPosition (float position) { this.position = position; } /** The spacing between bones. */ public float getSpacing () { return spacing; } public void setSpacing (float spacing) { this.spacing = spacing; } /** A percentage (0-1) that controls the mix between the constrained and unconstrained rotations. */ public float getRotateMix () { return rotateMix; } public void setRotateMix (float rotateMix) { this.rotateMix = rotateMix; } /** A percentage (0-1) that controls the mix between the constrained and unconstrained translations. */ public float getTranslateMix () { return translateMix; } public void setTranslateMix (float translateMix) { this.translateMix = translateMix; } public String toString () { return name; } /** Controls how the first bone is positioned along the path. * <p> * See <a href="http://esotericsoftware.com/spine-path-constraints#Position-mode">Position mode</a> in the Spine User Guide. */ static public enum PositionMode { fixed, percent; static public final PositionMode[] values = PositionMode.values(); } /** Controls how bones after the first bone are positioned along the path. * <p> * See <a href="http://esotericsoftware.com/spine-path-constraints#Spacing-mode">Spacing mode</a> in the Spine User Guide. */ static public enum SpacingMode { length, fixed, percent; static public final SpacingMode[] values = SpacingMode.values(); } /** Controls how bones are rotated, translated, and scaled to match the path. * <p> * See <a href="http://esotericsoftware.com/spine-path-constraints#Rotate-mode">Rotate mode</a> in the Spine User Guide. */ static public enum RotateMode { tangent, chain, chainScale; static public final RotateMode[] values = RotateMode.values(); } }