/******************************************************************************* * Copyright 2014 Rafael Garcia Moreno. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.bladecoder.engine.actions; import com.bladecoder.engine.actions.Param.Type; import com.bladecoder.engine.assets.EngineAssetManager; import com.bladecoder.engine.model.BaseActor; import com.bladecoder.engine.model.CharacterActor; import com.bladecoder.engine.model.Scene; import com.bladecoder.engine.model.VerbRunner; import com.bladecoder.engine.model.World; @ActionDescription("Sets the scene player") public class SetPlayerAction implements Action { @ActionProperty(type = Type.SCENE_CHARACTER_ACTOR, required = true) @ActionPropertyDescription("The scene player") private SceneActorRef actor; @ActionProperty @ActionPropertyDescription("The inventory 'id' for the player. If empty, the inventory will not change.") private String inventory; @Override public boolean run(VerbRunner cb) { Scene s = actor.getScene(); BaseActor a = s.getActor(actor.getActorId(), true); s.setPlayer((CharacterActor)a); if(inventory != null) { World w = World.getInstance(); w.getInventory().dispose(); w.setInventory(inventory); w.getInventory().loadAssets(); EngineAssetManager.getInstance().finishLoading(); w.getInventory().retrieveAssets(); } return false; } }