/****************************************************************************** * Spine Runtimes Software License v2.5 * * Copyright (c) 2013-2016, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable, and * non-transferable license to use, install, execute, and perform the Spine * Runtimes software and derivative works solely for personal or internal * use. Without the written permission of Esoteric Software (see Section 2 of * the Spine Software License Agreement), you may not (a) modify, translate, * adapt, or develop new applications using the Spine Runtimes or otherwise * create derivative works or improvements of the Spine Runtimes or (b) remove, * delete, alter, or obscure any trademarks or any copyright, trademark, patent, * or other intellectual property or proprietary rights notices on or in the * Software, including any copy thereof. Redistributions in binary or source * form must include this license and terms. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ package com.esotericsoftware.spine; import com.badlogic.gdx.graphics.Color; /** Stores the setup pose for a {@link Bone}. */ public class BoneData { final int index; final String name; final BoneData parent; float length; float x, y, rotation, scaleX = 1, scaleY = 1, shearX, shearY; TransformMode transformMode = TransformMode.normal; // Nonessential. final Color color = new Color(0.61f, 0.61f, 0.61f, 1); /** @param parent May be null. */ public BoneData (int index, String name, BoneData parent) { if (index < 0) throw new IllegalArgumentException("index must be >= 0."); if (name == null) throw new IllegalArgumentException("name cannot be null."); this.index = index; this.name = name; this.parent = parent; } /** Copy constructor. * @param parent May be null. */ public BoneData (BoneData bone, BoneData parent) { if (bone == null) throw new IllegalArgumentException("bone cannot be null."); index = bone.index; name = bone.name; this.parent = parent; length = bone.length; x = bone.x; y = bone.y; rotation = bone.rotation; scaleX = bone.scaleX; scaleY = bone.scaleY; shearX = bone.shearX; shearY = bone.shearY; } /** The index of the bone in {@link Skeleton#getBones()}. */ public int getIndex () { return index; } /** The name of the bone, which is unique within the skeleton. */ public String getName () { return name; } /** @return May be null. */ public BoneData getParent () { return parent; } /** The bone's length. */ public float getLength () { return length; } public void setLength (float length) { this.length = length; } /** The local x translation. */ public float getX () { return x; } public void setX (float x) { this.x = x; } /** The local y translation. */ public float getY () { return y; } public void setY (float y) { this.y = y; } public void setPosition (float x, float y) { this.x = x; this.y = y; } /** The local rotation. */ public float getRotation () { return rotation; } public void setRotation (float rotation) { this.rotation = rotation; } /** The local scaleX. */ public float getScaleX () { return scaleX; } public void setScaleX (float scaleX) { this.scaleX = scaleX; } /** The local scaleY. */ public float getScaleY () { return scaleY; } public void setScaleY (float scaleY) { this.scaleY = scaleY; } public void setScale (float scaleX, float scaleY) { this.scaleX = scaleX; this.scaleY = scaleY; } /** The local shearX. */ public float getShearX () { return shearX; } public void setShearX (float shearX) { this.shearX = shearX; } /** The local shearX. */ public float getShearY () { return shearY; } public void setShearY (float shearY) { this.shearY = shearY; } /** The transform mode for how parent world transforms affect this bone. */ public TransformMode getTransformMode () { return transformMode; } public void setTransformMode (TransformMode transformMode) { this.transformMode = transformMode; } /** The color of the bone as it was in Spine. Available only when nonessential data was exported. Bones are not usually * rendered at runtime. */ public Color getColor () { return color; } public String toString () { return name; } /** Determines how a bone inherits world transforms from parent bones. */ static public enum TransformMode { normal, onlyTranslation, noRotationOrReflection, noScale, noScaleOrReflection; static public final TransformMode[] values = TransformMode.values(); } }