/******************************************************************************* * Copyright 2014 Rafael Garcia Moreno. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.bladecoder.engine.actions; import com.badlogic.gdx.math.Vector2; import com.bladecoder.engine.assets.EngineAssetManager; import com.bladecoder.engine.model.BaseActor; import com.bladecoder.engine.model.InteractiveActor; import com.bladecoder.engine.model.Scene; import com.bladecoder.engine.model.VerbRunner; @ActionDescription("Sets actor position.") public class PositionAction implements Action { @ActionProperty(required = true) @ActionPropertyDescription("The actor to change his position") private SceneActorRef actor; @ActionProperty @ActionPropertyDescription("Obtain the target position from this actor.") private SceneActorRef target; @ActionProperty @ActionPropertyDescription("The absolute position to set if no target is selected. Relative if target is selected.") private Vector2 position; @Override public boolean run(VerbRunner cb) { Scene s = actor.getScene(); BaseActor a = s.getActor(actor.getActorId(), true); float x = a.getX(); float y = a.getY(); if (target != null) { Scene ts = target.getScene(); BaseActor anchorActor = ts.getActor(target.getActorId(), true); x = anchorActor.getX(); y = anchorActor.getY(); if (anchorActor instanceof InteractiveActor) { Vector2 refPoint = ((InteractiveActor) anchorActor).getRefPoint(); x += refPoint.x; y += refPoint.y; } if(position != null){ float scale = EngineAssetManager.getInstance().getScale(); x += position.x * scale; y += position.y * scale; } } else if (position != null) { float scale = EngineAssetManager.getInstance().getScale(); x = position.x * scale; y = position.y * scale; } a.setPosition(x, y); return false; } }