package net.minecraftforge.test; import net.minecraft.init.Blocks; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.event.world.BlockEvent.CreateFluidSourceEvent; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.event.FMLInitializationEvent; import net.minecraftforge.fml.common.eventhandler.Event.Result; import net.minecraftforge.fml.common.eventhandler.SubscribeEvent; @Mod(modid = "createfluidsourcetest", name = "CreateFluidSourceTest", version = "1.0", acceptableRemoteVersions = "*") public class CreateFluidSourceTest { public static final boolean ENABLE = false; @Mod.EventHandler public static void init(FMLInitializationEvent event) { if (ENABLE) MinecraftForge.EVENT_BUS.register(CreateFluidSourceTest.class); } @SubscribeEvent public static void onCreateFluidSource(CreateFluidSourceEvent event) { // make it work exactly the opposite of how it works by default if (event.getState().getBlock() == Blocks.FLOWING_WATER) event.setResult(Result.DENY); else event.setResult(Result.ALLOW); } }