/*
* Minecraft Forge
* Copyright (c) 2016.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation version 2.1
* of the License.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
package net.minecraftforge.fluids.capability.templates;
import net.minecraftforge.fluids.FluidStack;
import net.minecraftforge.fluids.FluidTankInfo;
import net.minecraftforge.fluids.IFluidTank;
import net.minecraftforge.fluids.capability.IFluidHandler;
import net.minecraftforge.fluids.capability.IFluidTankProperties;
import javax.annotation.Nullable;
import static net.minecraftforge.fluids.capability.templates.EmptyFluidHandler.EMPTY_TANK_INFO;
import static net.minecraftforge.fluids.capability.templates.EmptyFluidHandler.EMPTY_TANK_PROPERTIES_ARRAY;
/**
* VoidFluidHandler is a template fluid handler that can be filled indefinitely without ever getting full.
* It does not store fluid that gets filled into it, but "destroys" it upon receiving it.
*/
public class VoidFluidHandler implements IFluidHandler, IFluidTank
{
public static final EmptyFluidHandler INSTANCE = new EmptyFluidHandler();
public VoidFluidHandler() {}
@Override
public IFluidTankProperties[] getTankProperties()
{
return EMPTY_TANK_PROPERTIES_ARRAY;
}
@Override
@Nullable
public FluidStack getFluid()
{
return null;
}
@Override
public int getFluidAmount()
{
return 0;
}
@Override
public int getCapacity()
{
return Integer.MAX_VALUE;
}
@Override
public FluidTankInfo getInfo()
{
return EMPTY_TANK_INFO;
}
@Override
public int fill(FluidStack resource, boolean doFill)
{
return resource.amount;
}
@Override
public FluidStack drain(FluidStack resource, boolean doDrain)
{
return null;
}
@Override
public FluidStack drain(int maxDrain, boolean doDrain)
{
return null;
}
}