/* * Minecraft Forge * Copyright (c) 2016. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation version 2.1 * of the License. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ package net.minecraftforge.client.model.pipeline; import net.minecraft.client.renderer.texture.TextureAtlasSprite; import net.minecraft.client.renderer.vertex.VertexFormat; import net.minecraft.util.EnumFacing; /** * Assumes that the data length is not less than e.getElementCount(). * Also assumes that element index passed will increment from 0 to format.getElementCount() - 1. * Normal, Color and UV are assumed to be in 0-1 range. */ public interface IVertexConsumer { /** * @return the format that should be used for passed data. */ VertexFormat getVertexFormat(); void setQuadTint(int tint); void setQuadOrientation(EnumFacing orientation); void setApplyDiffuseLighting(boolean diffuse); void setTexture(TextureAtlasSprite texture); void put(int element, float... data); }