/*
* Minecraft Forge
* Copyright (c) 2016.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation version 2.1
* of the License.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
package net.minecraftforge.client.model.pipeline;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.client.renderer.vertex.VertexFormat;
import net.minecraft.util.EnumFacing;
/**
* Assumes that the data length is not less than e.getElementCount().
* Also assumes that element index passed will increment from 0 to format.getElementCount() - 1.
* Normal, Color and UV are assumed to be in 0-1 range.
*/
public interface IVertexConsumer
{
/**
* @return the format that should be used for passed data.
*/
VertexFormat getVertexFormat();
void setQuadTint(int tint);
void setQuadOrientation(EnumFacing orientation);
void setApplyDiffuseLighting(boolean diffuse);
void setTexture(TextureAtlasSprite texture);
void put(int element, float... data);
}