/* * Minecraft Forge * Copyright (c) 2016. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation version 2.1 * of the License. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ package net.minecraftforge.server.permission.context; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.Entity; import net.minecraft.util.EnumFacing; import net.minecraft.util.math.AxisAlignedBB; import net.minecraft.util.math.BlockPos; /** * Some default context keys, for easier compatibility */ public class ContextKeys { /** * BlockPos for interacting, breaking and other permissions */ public static final ContextKey<BlockPos> POS = ContextKey.create("pos", BlockPos.class); /** * The entity can be anything that gets interacted with - a sheep when you try to dye it, skeleton that you attack, etc. */ public static final ContextKey<Entity> TARGET = ContextKey.create("target", Entity.class); public static final ContextKey<EnumFacing> FACING = ContextKey.create("facing", EnumFacing.class); public static final ContextKey<AxisAlignedBB> AREA = ContextKey.create("area", AxisAlignedBB.class); public static final ContextKey<IBlockState> BLOCK_STATE = ContextKey.create("blockstate", IBlockState.class); }