/*
* Minecraft Forge
* Copyright (c) 2016.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation version 2.1
* of the License.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
package net.minecraftforge.server.permission.context;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.Entity;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
/**
* Some default context keys, for easier compatibility
*/
public class ContextKeys
{
/**
* BlockPos for interacting, breaking and other permissions
*/
public static final ContextKey<BlockPos> POS = ContextKey.create("pos", BlockPos.class);
/**
* The entity can be anything that gets interacted with - a sheep when you try to dye it, skeleton that you attack, etc.
*/
public static final ContextKey<Entity> TARGET = ContextKey.create("target", Entity.class);
public static final ContextKey<EnumFacing> FACING = ContextKey.create("facing", EnumFacing.class);
public static final ContextKey<AxisAlignedBB> AREA = ContextKey.create("area", AxisAlignedBB.class);
public static final ContextKey<IBlockState> BLOCK_STATE = ContextKey.create("blockstate", IBlockState.class);
}