/*
* Minecraft Forge
* Copyright (c) 2016.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation version 2.1
* of the License.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
package net.minecraftforge.event.entity.player;
import net.minecraft.entity.player.EntityPlayer;
/**
* Occurs when a player falls, but is able to fly. Doesn't need to be cancelable, this is mainly for notification purposes.
* @author Mithion
*
*/
public class PlayerFlyableFallEvent extends PlayerEvent
{
private float distance;
private float multiplier;
public PlayerFlyableFallEvent(EntityPlayer player, float distance, float multiplier)
{
super(player);
this.distance = distance;
this.multiplier = multiplier;
}
public float getDistance() { return distance;}
public void setDistance(float distance) { this.distance = distance; }
public float getMultiplier() { return multiplier; }
public void setMultiplier(float multiplier) { this.multiplier = multiplier; }
}