/* * Minecraft Forge * Copyright (c) 2016. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation version 2.1 * of the License. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ package net.minecraftforge.event.entity.player; import net.minecraft.entity.player.EntityPlayer; /** * Occurs when a player falls, but is able to fly. Doesn't need to be cancelable, this is mainly for notification purposes. * @author Mithion * */ public class PlayerFlyableFallEvent extends PlayerEvent { private float distance; private float multiplier; public PlayerFlyableFallEvent(EntityPlayer player, float distance, float multiplier) { super(player); this.distance = distance; this.multiplier = multiplier; } public float getDistance() { return distance;} public void setDistance(float distance) { this.distance = distance; } public float getMultiplier() { return multiplier; } public void setMultiplier(float multiplier) { this.multiplier = multiplier; } }