/*
* Minecraft Forge
* Copyright (c) 2016.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation version 2.1
* of the License.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
package net.minecraftforge.event.world;
import java.util.List;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.fml.common.eventhandler.Cancelable;
import net.minecraftforge.fml.common.eventhandler.Event;
import net.minecraft.entity.Entity;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.Explosion;
import net.minecraft.world.World;
/** ExplosionEvent triggers when an explosion happens in the world.<br>
* <br>
* ExplosionEvent.Start is fired before the explosion actually occurs.<br>
* ExplosionEvent.Detonate is fired once the explosion has a list of affected blocks and entities.<br>
* <br>
* ExplosionEvent.Start is {@link Cancelable}.<br>
* ExplosionEvent.Detonate can modify the affected blocks and entities.<br>
* Children do not use {@link HasResult}.<br>
* Children of this event are fired on the {@link MinecraftForge#EVENT_BUS}.<br>
*/
public class ExplosionEvent extends Event
{
private final World world;
private final Explosion explosion;
public ExplosionEvent(World world, Explosion explosion)
{
this.world = world;
this.explosion = explosion;
}
public World getWorld()
{
return world;
}
public Explosion getExplosion()
{
return explosion;
}
/** ExplosionEvent.Start is fired before the explosion actually occurs. Canceling this event will stop the explosion.<br>
* <br>
* This event is {@link Cancelable}.<br>
* This event does not use {@link HasResult}.<br>
* This event is fired on the {@link MinecraftForge#EVENT_BUS}.<br>
*/
@Cancelable
public static class Start extends ExplosionEvent
{
public Start(World world, Explosion explosion)
{
super(world, explosion);
}
}
/** ExplosionEvent.Detonate is fired once the explosion has a list of affected blocks and entities. These lists can be modified to change the outcome.<br>
* <br>
* This event is not {@link Cancelable}.<br>
* This event does not use {@link HasResult}.<br>
* This event is fired on the {@link MinecraftForge#EVENT_BUS}.<br>
*/
public static class Detonate extends ExplosionEvent
{
private final List<Entity> entityList;
public Detonate(World world, Explosion explosion, List<Entity> entityList)
{
super(world, explosion);
this.entityList = entityList;
}
/** return the list of blocks affected by the explosion. */
public List<BlockPos> getAffectedBlocks()
{
return getExplosion().getAffectedBlockPositions();
}
/** return the list of entities affected by the explosion. */
public List<Entity> getAffectedEntities()
{
return entityList;
}
}
}