/*
* Minecraft Forge
* Copyright (c) 2016.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation version 2.1
* of the License.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
package net.minecraftforge.event.entity.player;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemBow;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ActionResult;
import net.minecraft.util.EnumHand;
import net.minecraft.world.World;
import net.minecraftforge.common.MinecraftForge;
import javax.annotation.Nonnull;
/**
* ArrowNockEvent is fired when a player begins using a bow.<br>
* This event is fired whenever a player begins using a bow in
* {@link ItemBow#onItemRightClick(World, EntityPlayer, EnumHand)}.<br>
* <br>
* This event is fired on the {@link MinecraftForge#EVENT_BUS}.
**/
public class ArrowNockEvent extends PlayerEvent
{
private final ItemStack bow;
private final EnumHand hand;
private final World world;
private final boolean hasAmmo;
private ActionResult<ItemStack> action;
public ArrowNockEvent(EntityPlayer player, @Nonnull ItemStack item, EnumHand hand, World world, boolean hasAmmo)
{
super(player);
this.bow = item;
this.hand = hand;
this.world = world;
this.hasAmmo = hasAmmo;
}
@Nonnull
public ItemStack getBow() { return this.bow; }
public World getWorld() { return this.world; }
public EnumHand getHand() { return this.hand; }
public boolean hasAmmo() { return this.hasAmmo; }
public ActionResult<ItemStack> getAction()
{
return this.action;
}
public void setAction(ActionResult<ItemStack> action)
{
this.action = action;
}
}