/* * Minecraft Forge * Copyright (c) 2016. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation version 2.1 * of the License. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ package net.minecraftforge.common.model.animation; import net.minecraftforge.common.animation.Event; import net.minecraftforge.common.model.IModelState; import org.apache.commons.lang3.tuple.Pair; /** * State machine representing the model animation. */ public interface IAnimationStateMachine { /** * Sample the state and events at the current time. * Event iterable will contain all events that happened from the last invocation of this method, from most to least recent. * Event offset is relative to the previous event, and for the first event it's relative to the current time. */ Pair<IModelState, Iterable<Event>> apply(float time); /** * Transition to a new state. */ void transition(String newState); /** * Get current state name. */ String currentState(); /** * Set to true if the machine should handle special events that come from the clips (they start with '!'). * Right now only implemented event is "!transition:<state_name>". * Default value is true. */ void shouldHandleSpecialEvents(boolean value); }