/* * Minecraft Forge * Copyright (c) 2016. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation version 2.1 * of the License. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ package net.minecraftforge.event.entity.living; import net.minecraft.entity.EntityLivingBase; import net.minecraft.inventory.EntityEquipmentSlot; import net.minecraft.item.ItemStack; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.fml.common.eventhandler.Cancelable; import javax.annotation.Nonnull; /** * {@link LivingEquipmentChangeEvent} is fired when the Equipment of a Entity changes. <br> * This event is fired whenever changes in Equipment are detected in {@link EntityLivingBase#onUpdate()}. <br> * This also includes entities joining the World, as well as being cloned. <br> * This event is fired on server-side only. <br> * <br> * {@link #slot} contains the affected {@link EntityEquipmentSlot}. <br> * {@link #from} contains the {@link ItemStack} that was equipped previously. <br> * {@link #to} contains the {@link ItemStack} that is equipped now. <br> * <br> * This event is not {@link Cancelable}. <br> * <br> * This event does not have a result. {@link HasResult} <br> * <br> * This event is fired on the {@link MinecraftForge#EVENT_BUS}. **/ public class LivingEquipmentChangeEvent extends LivingEvent { private final EntityEquipmentSlot slot; private final ItemStack from; private final ItemStack to; public LivingEquipmentChangeEvent(EntityLivingBase entity, EntityEquipmentSlot slot, @Nonnull ItemStack from, @Nonnull ItemStack to) { super(entity); this.slot = slot; this.from = from; this.to = to; } public EntityEquipmentSlot getSlot() { return this.slot; } @Nonnull public ItemStack getFrom() { return this.from; } @Nonnull public ItemStack getTo() { return this.to; } }