/*
* Minecraft Forge
* Copyright (c) 2016.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation version 2.1
* of the License.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
package net.minecraftforge.client.model;
import com.google.common.collect.ImmutableMap;
public class ModelProcessingHelper
{
public static IModel retexture(IModel model, ImmutableMap<String, String> textures)
{
if(model instanceof IRetexturableModel)
{
model = ((IRetexturableModel)model).retexture(textures);
}
return model;
}
public static IModel customData(IModel model, ImmutableMap<String, String> customData)
{
if(model instanceof IModelCustomData)
{
model = ((IModelCustomData)model).process(customData);
}
return model;
}
public static IModel smoothLighting(IModel model, boolean smooth)
{
if(model instanceof IModelSimpleProperties)
{
model = ((IModelSimpleProperties)model).smoothLighting(smooth);
}
return model;
}
public static IModel gui3d(IModel model, boolean gui3d)
{
if(model instanceof IModelSimpleProperties)
{
model = ((IModelSimpleProperties)model).gui3d(gui3d);
}
return model;
}
public static IModel uvlock(IModel model, boolean uvlock)
{
if(model instanceof IModelUVLock)
{
model = ((IModelUVLock)model).uvlock(uvlock);
}
return model;
}
}