package net.minecraftforge.debug; import gnu.trove.set.TIntSet; import gnu.trove.set.hash.TIntHashSet; import java.util.Random; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.GlStateManager; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.VertexBuffer; import net.minecraft.client.renderer.texture.TextureAtlasSprite; import net.minecraft.client.renderer.texture.TextureMap; import net.minecraft.client.renderer.vertex.DefaultVertexFormats; import net.minecraft.potion.Potion; import net.minecraft.potion.PotionEffect; import net.minecraft.util.ResourceLocation; import net.minecraftforge.common.ForgeVersion; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.event.FMLPreInitializationEvent; import net.minecraftforge.fml.common.registry.GameData; @Mod(modid = PotionRegistryDebug.MODID, name = "ForgePotionRegistry", version = "1.0", acceptableRemoteVersions = "*") public class PotionRegistryDebug { public static final String MODID = "forgepotionregistry"; @Mod.EventHandler public void preInit(FMLPreInitializationEvent event) { Potion forge = new PotionForge(new ResourceLocation(ForgeVersion.MOD_ID, "forge"), false, 0xff00ff); // test automatic id distribution Potion forgy = new PotionForge(new ResourceLocation(ForgeVersion.MOD_ID, "forgy"), true, 0x00ff00); // test that ids above 127 work GameData.getPotionRegistry().register(-1, new ResourceLocation(ForgeVersion.MOD_ID, "forge"), forge); //TODo: Generic this out in GameRegistry, 'RegistryEntry' base type? GameData.getPotionRegistry().register(200, new ResourceLocation(ForgeVersion.MOD_ID, "forgy"), forgy); Random rand = new Random(); TIntSet taken = new TIntHashSet(100); int ra = rand.nextInt(100) + 100; taken.add(ra); // a new potion with a random id so that forge has to remap it //new PotionForge(ra, new ResourceLocation(ForgeModContainer.MOD_ID, "realRandomPotion"), false, 0x0000ff); for(int i = 0; i < 20; i++) { int r = rand.nextInt(200) + 35; while(taken.contains(r)) r = rand.nextInt(200) + 35; //r = 32+i; taken.add(r); // this potions will most likely not have the same IDs between server and client. // The forge handshake on connect should fix this. //new PotionForge(new ResourceLocation(ForgeModContainer.MOD_ID, "randomPotion" + r), false, 0xff00ff); } } protected class PotionForge extends Potion { protected PotionForge(ResourceLocation location, boolean badEffect, int potionColor) { super(badEffect, potionColor); setPotionName("potion." + location.getResourcePath()); } @Override public void renderInventoryEffect(int x, int y, PotionEffect effect, Minecraft mc) { Potion potion = effect.getPotion(); mc.getTextureManager().bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE); TextureAtlasSprite sprite = mc.getTextureMapBlocks().getAtlasSprite("minecraft:blocks/fire_layer_0"); x += 6; y += 7; int width = 18; int height = width; float r = (float)(potion.getLiquidColor() >> 24 & 255) / 255.0F; float g = (float)(potion.getLiquidColor() >> 16 & 255) / 255.0F; float b = (float)(potion.getLiquidColor() >> 8 & 255) / 255.0F; float a = (float)(potion.getLiquidColor() & 255) / 255.0F; Tessellator tessellator = Tessellator.getInstance(); VertexBuffer buf = tessellator.getBuffer(); buf.begin(7, DefaultVertexFormats.POSITION_TEX); GlStateManager.color(r, g, b, a); buf.pos((double) x, (double)(y + height), 0.0D).tex(sprite.getMinU(), sprite.getMaxV()).endVertex(); buf.pos((double)(x + width), (double)(y + height), 0.0D).tex(sprite.getMaxU(), sprite.getMaxV()).endVertex(); buf.pos((double)(x + width), (double) y, 0.0D).tex(sprite.getMaxU(), sprite.getMinV()).endVertex(); buf.pos((double) x, (double) y, 0.0D).tex(sprite.getMinU(), sprite.getMinV()).endVertex(); tessellator.draw(); } @Override public void renderHUDEffect(int x, int y, PotionEffect effect, Minecraft mc, float alpha) { Potion potion = effect.getPotion(); mc.getTextureManager().bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE); TextureAtlasSprite sprite = mc.getTextureMapBlocks().getAtlasSprite("minecraft:blocks/tnt_side"); x += 3; y += 3; int width = 18; int height = width; float r = (float)(potion.getLiquidColor() >> 24 & 255) / 255.0F; float g = (float)(potion.getLiquidColor() >> 16 & 255) / 255.0F; float b = (float)(potion.getLiquidColor() >> 8 & 255) / 255.0F; Tessellator tessellator = Tessellator.getInstance(); VertexBuffer buf = tessellator.getBuffer(); buf.begin(7, DefaultVertexFormats.POSITION_TEX); GlStateManager.color(r, g, b, alpha); buf.pos((double) x, (double)(y + height), 0.0D).tex(sprite.getMinU(), sprite.getMaxV()).endVertex(); buf.pos((double)(x + width), (double)(y + height), 0.0D).tex(sprite.getMaxU(), sprite.getMaxV()).endVertex(); buf.pos((double)(x + width), (double) y, 0.0D).tex(sprite.getMaxU(), sprite.getMinV()).endVertex(); buf.pos((double) x, (double) y, 0.0D).tex(sprite.getMinU(), sprite.getMinV()).endVertex(); tessellator.draw(); } } }