/*
* Minecraft Forge
* Copyright (c) 2016.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation version 2.1
* of the License.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
package net.minecraftforge.client.model.animation;
import org.lwjgl.opengl.GL11;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.RenderHelper;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.VertexBuffer;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.tileentity.TileEntity;
import javax.annotation.Nonnull;
public abstract class FastTESR<T extends TileEntity> extends TileEntitySpecialRenderer<T>
{
@Override
public final void renderTileEntityAt(@Nonnull T te, double x, double y, double z, float partialTicks, int destroyStage)
{
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer VertexBuffer = tessellator.getBuffer();
this.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
RenderHelper.disableStandardItemLighting();
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GlStateManager.enableBlend();
GlStateManager.disableCull();
if (Minecraft.isAmbientOcclusionEnabled())
{
GlStateManager.shadeModel(GL11.GL_SMOOTH);
}
else
{
GlStateManager.shadeModel(GL11.GL_FLAT);
}
VertexBuffer.begin(GL11.GL_QUADS, DefaultVertexFormats.BLOCK);
renderTileEntityFast(te, x, y, z, partialTicks, destroyStage, VertexBuffer);
VertexBuffer.setTranslation(0, 0, 0);
tessellator.draw();
RenderHelper.enableStandardItemLighting();
}
@Override
public abstract void renderTileEntityFast(@Nonnull T te, double x, double y, double z, float partialTicks, int destroyStage, @Nonnull VertexBuffer VertexBuffer);
}