/*
* Minecraft Forge
* Copyright (c) 2016.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation version 2.1
* of the License.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
package net.minecraftforge.event.entity.player;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayer.SleepResult;
import net.minecraft.util.math.BlockPos;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.fml.common.eventhandler.Cancelable;
/**
* PlayerSleepInBedEvent is fired when a player sleeps in a bed.
* <br>
* This event is fired whenever a player sleeps in a bed in
* {@link EntityPlayer#trySleep(BlockPos)}.<br>
* <br>
* {@link #result} contains whether the player is able to sleep. <br>
* <br>
* This event is not {@link Cancelable}.
* <br>
* This event does not have a result. {@link HasResult}
* <br>
* This event is fired on the {@link MinecraftForge#EVENT_BUS}.
**/
public class PlayerSleepInBedEvent extends PlayerEvent
{
private SleepResult result = null;
private final BlockPos pos;
public PlayerSleepInBedEvent(EntityPlayer player, BlockPos pos)
{
super(player);
this.pos = pos;
}
public SleepResult getResultStatus()
{
return result;
}
public void setResult(SleepResult result)
{
this.result = result;
}
public BlockPos getPos()
{
return pos;
}
}