/* * Minecraft Forge * Copyright (c) 2016. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation version 2.1 * of the License. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ package net.minecraftforge.event.entity.player; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.EntityPlayer.SleepResult; import net.minecraft.util.math.BlockPos; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.fml.common.eventhandler.Cancelable; /** * PlayerSleepInBedEvent is fired when a player sleeps in a bed. * <br> * This event is fired whenever a player sleeps in a bed in * {@link EntityPlayer#trySleep(BlockPos)}.<br> * <br> * {@link #result} contains whether the player is able to sleep. <br> * <br> * This event is not {@link Cancelable}. * <br> * This event does not have a result. {@link HasResult} * <br> * This event is fired on the {@link MinecraftForge#EVENT_BUS}. **/ public class PlayerSleepInBedEvent extends PlayerEvent { private SleepResult result = null; private final BlockPos pos; public PlayerSleepInBedEvent(EntityPlayer player, BlockPos pos) { super(player); this.pos = pos; } public SleepResult getResultStatus() { return result; } public void setResult(SleepResult result) { this.result = result; } public BlockPos getPos() { return pos; } }