/*
* Minecraft Forge
* Copyright (c) 2016.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation version 2.1
* of the License.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
package net.minecraftforge.event.entity.player;
import com.google.common.base.Preconditions;
import net.minecraft.entity.projectile.EntityFishHook;
import net.minecraft.item.ItemStack;
import net.minecraft.util.NonNullList;
import net.minecraftforge.fml.common.eventhandler.Cancelable;
import javax.annotation.Nonnegative;
import java.util.List;
/**
* This event is called when a player fishes an item.
*
* This event is {@link net.minecraftforge.fml.common.eventhandler.Cancelable}
* Canceling the event will cause the player to receive no items at all.
* The hook will still take the damage specified
*/
@Cancelable
public class ItemFishedEvent extends PlayerEvent
{
private final NonNullList<ItemStack> stacks = NonNullList.create();
private final EntityFishHook hook;
private int rodDamage;
public ItemFishedEvent(List<ItemStack> stacks, int rodDamage, EntityFishHook hook)
{
super(hook.getAngler());
this.stacks.addAll(stacks);
this.rodDamage = rodDamage;
this.hook = hook;
}
/**
* Get the damage the rod will take.
* @return The damage the rod will take
*/
public int getRodDamage()
{
return rodDamage;
}
/**
* Specifies the amount of damage that the fishing rod should take.
* This is not added to the pre-existing damage to be taken.
* @param rodDamage The damage the rod will take. Must be nonnegative
*/
public void damageRodBy(@Nonnegative int rodDamage)
{
Preconditions.checkArgument(rodDamage >= 0);
this.rodDamage = rodDamage;
}
/**
* Use this to get the items the player will receive.
* You cannot use this to modify the drops the player will get.
* If you want to affect the loot, you should use LootTables.
*/
public NonNullList<ItemStack> getDrops()
{
return stacks;
}
/**
* Use this to stuff related to the hook itself, like the position of the bobber.
*/
public EntityFishHook getHookEntity()
{
return hook;
}
}