/*
* Minecraft Forge
* Copyright (c) 2016.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation version 2.1
* of the License.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
package net.minecraftforge.event.entity.player;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.item.ItemBow;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.fml.common.eventhandler.Cancelable;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;
import javax.annotation.Nonnull;
/**
* ArrowLooseEvent is fired when a player stops using a bow.<br>
* This event is fired whenever a player stops using a bow in
* {@link ItemBow#onPlayerStoppedUsing(ItemStack, World, EntityLivingBase, int)}.<br>
* <br>
* {@link #bow} contains the ItemBow ItemStack that was used in this event.<br>
* {@link #charge} contains the value for how much the player had charged before stopping the shot.<br>
* <br>
* This event is {@link Cancelable}.<br>
* If this event is canceled, the player does not stop using the bow.<br>
* <br>
* This event does not have a result. {@link HasResult}<br>
* <br>
* This event is fired on the {@link MinecraftForge#EVENT_BUS}.
**/
@Cancelable
public class ArrowLooseEvent extends PlayerEvent
{
private final ItemStack bow;
private final World world;
private final boolean hasAmmo;
private int charge;
public ArrowLooseEvent(EntityPlayer player, @Nonnull ItemStack bow, World world, int charge, boolean hasAmmo)
{
super(player);
this.bow = bow;
this.world = world;
this.charge = charge;
this.hasAmmo = hasAmmo;
}
@Nonnull
public ItemStack getBow() { return this.bow; }
public World getWorld() { return this.world; }
public boolean hasAmmo() { return this.hasAmmo; }
public int getCharge() { return this.charge; }
public void setCharge(int charge) { this.charge = charge; }
}