/* * Minecraft Forge * Copyright (c) 2016. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation version 2.1 * of the License. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ package net.minecraftforge.event.entity.player; import net.minecraft.entity.EntityLivingBase; import net.minecraft.item.ItemBow; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.fml.common.eventhandler.Cancelable; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; import net.minecraft.world.World; import javax.annotation.Nonnull; /** * ArrowLooseEvent is fired when a player stops using a bow.<br> * This event is fired whenever a player stops using a bow in * {@link ItemBow#onPlayerStoppedUsing(ItemStack, World, EntityLivingBase, int)}.<br> * <br> * {@link #bow} contains the ItemBow ItemStack that was used in this event.<br> * {@link #charge} contains the value for how much the player had charged before stopping the shot.<br> * <br> * This event is {@link Cancelable}.<br> * If this event is canceled, the player does not stop using the bow.<br> * <br> * This event does not have a result. {@link HasResult}<br> * <br> * This event is fired on the {@link MinecraftForge#EVENT_BUS}. **/ @Cancelable public class ArrowLooseEvent extends PlayerEvent { private final ItemStack bow; private final World world; private final boolean hasAmmo; private int charge; public ArrowLooseEvent(EntityPlayer player, @Nonnull ItemStack bow, World world, int charge, boolean hasAmmo) { super(player); this.bow = bow; this.world = world; this.charge = charge; this.hasAmmo = hasAmmo; } @Nonnull public ItemStack getBow() { return this.bow; } public World getWorld() { return this.world; } public boolean hasAmmo() { return this.hasAmmo; } public int getCharge() { return this.charge; } public void setCharge(int charge) { this.charge = charge; } }