/*
* Minecraft Forge
* Copyright (c) 2016.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation version 2.1
* of the License.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
package net.minecraftforge.fml.common.event;
import net.minecraftforge.fml.common.LoaderState.ModState;
/**
* Called after {@link FMLPreInitializationEvent} and before {@link FMLPostInitializationEvent} during mod
* startup.
*
* This is the second of three commonly called events during mod initialization.
*
* Recommended activities: Register your recipes and Ore Dictionary entries in the
* {@link net.minecraftforge.fml.common.registry.GameRegistry} and {@link net.minecraftforge.oredict.OreDictionary}
* Dispatch requests through {@link FMLInterModComms} to other mods, to tell them what you wish them to do.
*
* @see net.minecraftforge.fml.common.Mod.EventHandler for how to subscribe to this event
* @author cpw
*/
public class FMLInitializationEvent extends FMLStateEvent
{
public FMLInitializationEvent(Object... data)
{
super(data);
}
@Override
public ModState getModState()
{
return ModState.INITIALIZED;
}
}