/*
* Minecraft Forge
* Copyright (c) 2016.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation version 2.1
* of the License.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
package net.minecraftforge.items.wrapper;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.item.ItemStack;
import javax.annotation.Nonnull;
/**
* Exposes the player inventory WITHOUT the armor inventory as IItemHandler.
* Also takes core of inserting/extracting having the same logic as picking up items.
*/
public class PlayerMainInvWrapper extends RangedWrapper
{
private final InventoryPlayer inventoryPlayer;
public PlayerMainInvWrapper(InventoryPlayer inv)
{
super(new InvWrapper(inv), 0, inv.mainInventory.size());
inventoryPlayer = inv;
}
@Override
@Nonnull
public ItemStack insertItem(int slot, @Nonnull ItemStack stack, boolean simulate)
{
ItemStack rest = super.insertItem(slot, stack, simulate);
if (rest.getCount()!= stack.getCount())
{
// the stack in the slot changed, animate it
ItemStack inSlot = getStackInSlot(slot);
if(!inSlot.isEmpty())
{
if (getInventoryPlayer().player.world.isRemote)
{
inSlot.setAnimationsToGo(5);
}
else if(getInventoryPlayer().player instanceof EntityPlayerMP) {
getInventoryPlayer().player.openContainer.detectAndSendChanges();
}
}
}
return rest;
}
public InventoryPlayer getInventoryPlayer()
{
return inventoryPlayer;
}
}